This is meenum's first mod, it's very simple but it changes ALL recipe costs to 1 of each science required. Even progressive sciences like ammo damage. Balanced? Absolutely not. It's simply a proof of concept and a fun idea I've wanted for a little while to kind of 'speedrun' through a modpack progression without worrying about producing much. The name is minibot because I was lazy and used the template for another mod idea I had and never bothered to change it XD.