Features
Adds micro-miniature (1x1) versions of other machines. Inspired by the comment section of my Mini Machines mod (the 2x2 entities featured in the mod images).
Currently includes assemblers, furnaces, miners, beacons, and radars with vanilla, and the biochamber, cryogenic plant, electromagnetic plant, foundry, and big mining drill from space age. Bonus compatibility with icons from ShinyBobGFX,/ShinyAngelGFX and using the new intermediates from bobs electronics, bobs ores, and bobs plates. Strongly recommended to disable the Large Area Mining Drills from Bobs Mining mod settings, as the micro miners accomplish a similar purpose of allowing more entities to mine the same patch of ore.
Settings
Config options available to disable each type of micro machine and disable the micro-miniaturization tech tree.
If the micro-miniaturization tech tree is enabled, micro machines are unlocked by a respective technology which requires the previous tier of micro machine, as well as the equivalent tier of the regular sized machine (ex: Micro Assembler 2 requires Micro Assembler 1 and Automation 2). Techs are 2x the cost of the base technology. If an entity is unlocked by inspiration (fluid handling, oil processing, exclusive planetary unlocks), then the mini variation will be unlocked at the same time. If disabled, micro machines are unlocked by the same tech as their original sized machines.
Furthermore, if both the micro machines tech tree and the mini machines tech tree are enabled, then the micro machines tech will be locked behind the mini machines tech (which would itself be locked behind the original technology). Technology costs may be an uneven number of science packs.
Balancing changes have been moved to a separate settings mod, to allow for more fine-tuning, while reducing the amount of clutter within the main mod settings.
Otherwise, only the following balancing changes are made:
- Micro Assembler t3 crafting speed reduced from 1.25 to 1 (t1 and t2 are left unchanged, to preserve early-game ratios), but only if the value was unchanged, and there was no t4 assembler.
- Micro Furnace t1 crafting speed was reduced from 2 to 1.5, but only if the value was unchanged, and there was no t2 furnace.
- Micro Miner t1 radius was reduced to mining just 1 tile around itself, reduced by 1 from the base machine, with the visualization properly displaying this radius.
- Micro Advanced Miner t1 radius was reduced to 2 tiles around itself, reduced by 2 from the base machine
- Micro Beacon t1 radius was reduced from 3 to 2
- Micro Storage Tank volume was reduced to 50% of its original value (whatever that value was)
- All other settings, including recipe costs, module slots, power consumption, heating requirements, etc are unchanged from the base entity that was copied. Crafting speed, mining radius, and other values for micro machines not on this list are also unchanged.
Other mods compatibility:
- AAI Industry: Miniaturization technology requires new electricity tech. New intermediates are properly used in mini machine recipes.
- Gotlag's Electric Furnaces: Creates micro machine versions of the newly added furnaces. Can be used alongside bobs mods.
Untested/Not Updated to 2.0
- Bobsmods: Creates micro machine versions of the newly added higher tiered machines. Implements intermediates from bobs electronics and bobs ores/plates, if detected.
- Factorio Extended Plus: Creates micro machine versions of the newly added higher tiered machines.
- Fantario: All changes to base machines (requiring heat/fuel) are copied by micro machines, requiring the same power source. Micro-miniaturization technology requires basic science pack tech. New intermediates are properly used in micro machine recipes.
Known Micro-Issues:
Micro assemblers with fluid outputs sometimes look a bit odd when connecting pipes to them (the pipe connections look massive in comparison)
Fantario micro assemblers don't appear to visibly connect to heat pipes on the south or right sides, but they should still be receive heat as normal.