It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes. Fork of metal-and-stars for Factorio 2.1.
Mods introducing new content into the game.
Version: 0.1.22
Date: 25.10.2026
Changes:
- gold ore, gold plate, gold cable and molten gold (plus their casting recipes) now use a deep- prefix when lignumis is enabled
they are localised as "deep gold" (暗金) so the two gold chains no longer overwrite each other
- without lignumis the prototypes keep their original names
Version: 0.1.21
Date: 25.10.2026
Changes:
- ported to Factorio 2.1
- forked and republished as metal-and-stars-beomyo
- graphics are split into the separate mod metal-and-stars-beomyo-graphics to stay under the mod portal size limit
- common-prototypes is now built into this mod, it is no longer a separate dependency
Bugfixes:
- recipe category, item product probability, research trigger and icon positioning updates for 2.1
- removed references to base game modules that were deleted in 2.1
- bacteria cultivation recipes now mark their results as always fresh via the product definition
Version: 0.1.20
Date: 07.03.2026
Changes:
- added a mod setting to allow Metal & Stars science packs to be added to labs from other mods
Bugfixes:
- Circa and Neumann V should now correctly always be daytime and not have any clouds
- gravitons now correctly have a localised pollutant name
- gray goo should be more accomodating to offshore pumps
- minor tooltip changes
- compatibility change for medium equipment grid
Version: 0.1.19
Date: 06.08.2026
Bugfixes:
- Microgravity lab was showing as biolab in the electrical overlay
- carbonic asteroid refined crushing and sloppy asteroid smelting should now correctly benefit from improved asteroid productivity
- nanite rocket parts are now unlocked once you first craft nanites
- corrected ringworld visible planet icon size
- both stargates should now correctly provide 150% solar power
- custom character model mods should now correctly work with this mod
- the liquid fuel heating tower's heat capacity has been increased, leading to less heat waste with more advanced fuels
Version: 0.1.18
Date: 06.03.2026
Bugfixes:
- fixes the ArmouredBiters version issue
Version: 0.1.17
Date: 08.25.2025
Bugfixes:
- planetlibs tiers no longer mandatory
Version: 0.1.16
Date: 08.24.2025
Changes:
- changed tooltip for Neumann power grid (it's decorative - Neumann will generate power indefinitely)
- significantly increased power output of Neumann Conduits
- increased most spoil times for most bacteria added by Metal & Stars. This may change your factories if they rely on spoilage
- added a new pollutant type for nix - gravitons. These are generated by the chemical stager and the quantum stabilizer
Bugfixes:
- circa and Neumann V should no longer accumulate pollution
- made certain sounds (mainly nanites) much quieter
- changed name of Quantum Stabilizer under the hood, for compatibility
- disabled recycling for bacteria cultivation
- jellyfish enemy AI should be improved. They also correctly fly now, and won't get stuck on icebergs
Version: 0.1.15
Date: 07.20.2025
Changes:
- Russian localization added (Thanks Jesusv09!)
Bugfixes:
- moved Overclock module 2 to a more appropriate place in the research tree (thanks DFOXpro!)
- slightly changed CN localization
- updating common-prototypes to include bugfix
Version: 0.1.14
Date: 07.20.2025
Bugfixes:
- updated PlanetsLibTiers dependency inline with upstream changes
Version: 0.1.13
Date: 06.25.2025
Changes:
- Alchemistry now noted as compatible
Bugfixes:
- added PlanetsLib tiers to all space locations. This should help with several other planet mod compatibility issues
- added productivity restriction to bottling/unbottling recipes
- sort order of antimatter bots now matches vanilla bots
Version: 0.1.12
Date: 05.09.2025
Changes:
- added German/Deutsch localization, thanks so much DiabloPower
Version: 0.1.11
Date: 05.09.2025
Changes:
- moved neodymium to a common prototype, allowing more compatibility with other mods
Bugfixes:
- Neodymium Alloy Plate recipe should now correctly unlock with the neodymium research
- Lithium Plate recipe should now correctly unlock with the mirandite research
- Ammoniac Cultivation is now correctly only possible on cold planets (Nix, Aquilo, etc). This may break some existing setups.
Version: 0.1.10
Date: 04.24.2025
Changes:
- rebalanced multilayer insulation recipe, should now require less plastic. Recommended to check your machines as the recipe was changed
- added a mod option (off by default) to allow microgravity labs to process basic science packs
Bugfixes:
- gray goo can now be correctly filled with foundation (thanks TVoidS & Richdarin)
- High-Speed Processor research now correctly requires Gold wired electronics research
Version: 0.1.9
Date: 03.22.2025
Bugfixes:
- Changed stargate english naming to be more consistent with ship messages
- Added missing recipe for nanite cargo bay
- Added unique icons for several recipes, and included them in circuit processing
Version: 0.1.8
Date: 03.22.2025
Bugfixes:
- Robots on Circa should no longer scale their laser damage with the player's laser research level (Thank you very much isd-1)
- Refining translations, much appreciated to contributors
Version: 0.1.7
Date: 03.15.2025
Bugfixes:
- fixed bug with armoured biter's default settings disabling snapper nests
- fixed misalignment of microculture vat fluid box (this may require you to re-place any pipes that became misaligned)
Version: 0.1.6
Date: 02.20.2025
Changes:
- added fr-french localization
Version: 0.1.5
Date: 02.20.2025
Changes:
- added zh-CN localization
Bugfixes:
- crusher should now correctly integrate with other mods using PlanetsLib
Version: 0.1.4
Date: 02.20.2025
Changes:
- new thumbnail icon
Bugfixes:
- ammoniac cultivation is now net-positive
Version: 0.1.3
Date: 02.20.2025
Bugfixes:
- added increased compatibility with Muluna mod
- added increased compatibility with Redrawn Space Connections mod
Version: 0.1.2
Date: 02.18.2025
Changes:
- significantly reduced lubricant produced by Nanite Extraction
- several new fluids can now be barreled
Bugfixes:
- recycling uranium ammo should correctly yield uranium-238
- new rocket parts should now be affected by rocket part productivity research
- added a default import location for most items
- catalyzed anomaly science should be correctly stored with the rest of the compression products
- added ways to actually aquire the new bacteria processes
Version: 0.1.1
Date: 02.18.2025
Bugfixes:
- stargate routes should no longer have huge asteroids
- file size of senestella has been reduced
Version: 0.1.0
Date: 02.18.2025
Changes:
- added new bacteria processes
- moved planets to a dedicated star-system
- added some enhanced assets for visible planets mod
- added mod setting to toggle freezing mechanic on Nix
- antimatter bots are now immune to electric damage
Bugfixes:
- several machines should now correctly accept and apply module effects
- corrected 'dark matter crystal' recipe, it now takes 1 additional diamond
- removed incorrect bot penalty from Nix and Neumann V
Version: 0.0.8
Date: 01.22.2025
Changes:
- moved several items to `common-prototypes`
Bugfixes:
- other mods that add science packs should no longer cause conflicts
Version: 0.0.7
Date: 01.21.2025
Bugfixes:
- disabled quantum science salvage by default
- renamed some prototypes and recipes to avoid common conflicts with other mods
Version: 0.0.6
Date: 01.20.2025
Bugfixes:
- maraxsis routes fixed
Version: 0.0.5
Date: 01.20.2025
Changes:
- added support for nuclear science mod
- quantum science pack no longer spoils. It was a nice idea, but unoptimizable with how spoilage works
- added repeatable research for module creation productivity
Bugfixes:
- conduit can be built on Neumann again
- added liquid rocket fuel to rocket fuel productivity research
- added recipe to actually use uranium-233
Version: 0.0.4
Date: 01.19.2025
Changes:
- antimatter statistic increased by 10x to .001
- added a (small) fuel value to light oil and heavy oil
- added mirandite sludge to asteroid productivity
- added recipe for wood to carbon in pyrolysis tech
- added a chest usable in space conditions, attached to the nanite milestone track
Bugfixes:
- research prerequisite changes that make sense for certain recipes
- mirandite changed to use dramatically less material
- the advanced thruster fuel and advanced thruster oxidizer recipes should now be affected by the repeatable research
- mirandite chunks should behave like asteroid chunks now
- more localization strings
- several planetary properties were adjusted. Notably, Neumann should be functionally similar to an space platform
- better support for Enemy Race Manager mod
Version: 0.0.3
Date: 01.18.2025
Changes:
- added some spaceroutes that made sense
- added compatibility with maraxsis and tenebris
- added module slots to barometric vice, gravity assembler
Bugfixes:
- fixed bug caused when Enemy Race Manager is present
- added some more localized strings. Better descriptions coming soon.
- nanite rocket parts should only be buildable on Neumann
Version: 0.0.2
Date: 01.18.2025
Bugfixes:
- changed load order for armored biter addendum
Version: 0.0.1
Date: 01.17.2025
Changes:
- initial release
Bugfixes:
- lots of bugfixes