Evaporate water in sun-powered salt ponds for magnesium, the light metal in robots, rockets and space platforms. Space Age adds lava magnesia, chloride electrolysis, carbon reduction and asteroid magnesia. Heated evaporators run day and night. Fits Space Exploration, Krastorio 2 and Brevven's BZ mods.
Mods introducing new content into the game.
Version: 0.6.6
Date: 2026-10-27
Changes:
- Sorel concrete uses raw stone aggregate and produces twice the concrete per binder batch.
- Double the batch time to preserve throughput; existing machines need a raw stone feed.
Version: 0.6.5
Date: 2026-10-27
Changes:
- Uranium fuel cells replace five of their ten iron plates with five magnesium per ten cells, representing Magnox-inspired cladding. Uranium inputs, yield, crafting time and fuel value stay unchanged.
- Preserve early/start recipes, smaller native casing bills, existing magnesium inputs and exact recipe bypasses.
Version: 0.6.4
Date: 2026-10-23
Changes:
- Require Factorio 2.1.23 or later in the 2.1 series.
- Mention Brevven's BZ mods in the searchable summary.
Version: 0.6.3
Date: 2026-10-19
Compatibility:
- Supply magnesia furnace lining when a concrete shell replaces stone bricks, preserving the predecessor furnace and other inputs.
- Reuse magnesia supplied by native refractory parts, including BZ crucibles, instead of charging it twice.
Version: 0.6.2
Date: 2026-10-17
Changes:
- External material packs gain hydroxide precipitation, furnace calcination, prepared reduction charges and connected nickel processing.
- These integration additions leave Fluffy-only recipes, machines and progression unchanged, with or without Space Age.
Compatibility:
- Coordinate Tellurium's external material chains and save-safe recipe upgrades; Fluffy-only gameplay remains unchanged.
Version: 0.6.1
Date: 2026-10-17
Compatibility:
- Refresh Cadmium 0.5.0 material chains, old recipe assignments and recycling after final family bills.
Version: 0.6.0
Date: 2026-10-16
Features:
- Material packs add hydroxide precipitation and furnace calcination, prepared silicothermic charges and nickel precipitate.
- Required native chemistry, refractory and machine parts join reachable research branches at their existing science tier.
- Preserve the original Fluffy-only recipes and planet rules.
Bugfixes:
- Allow K2 starter wet processing in its basic chemical plant.
- Match catalysed-plastic waste to the resolved phosphorus plastic feed and protect returned catalysts.
- Safely upgrade existing recipe assignments, buffered materials and stored blueprints.
Compatibility:
- When installed together, requires Phosphorus 0.2.3, Neodymium 0.3.2, Caesium 0.2.3 and Molybdenum 0.4.3 or later for their final recipe and save-upgrade adapters.
- Repair installed providers' legacy 2.1 fields and Cobalt's copper-smelting output capacity without changing their material bills.
Version: 0.5.2
Date: 2026-10-16
Bugfixes:
- Skip the optional magnesia filter variant when the final host uses a ranged filter yield; keep the ordinary recipe available.
Compatibility:
- Requires Factorio 2.1.22 or later.
Version: 0.5.1
Date: 2026-10-12
Compatibility:
- On Maraxsis, hydro plants make 3 magnesia from 500 saline water and 1 coral in 5 seconds,
without sunlight or evaporation ponds. Unlocked by the hydro plant's research.
Version: 0.5.0
Date: 2026-10-12
Features:
- Space Age foundries reduce magnesia into magnesium. Chemical routes also work in cryogenic plants.
- Vulcanus foundries recover five magnesia and ten stone from 500 lava and one calcite, without water.
Sun-powered ponds remain available with water from steam condensation.
- Carbon reduces magnesia directly, avoiding coal synthesis on Gleba and space platforms.
- Electromagnetic plants electrolyse magnesium chloride, letting Fulgora make magnesium from scrap ice.
Chlorine integrations keep their chlorine output and original machines.
- Magnesiothermic holmium makes five plates from 80 solution and one magnesium, returning chloride
in 90 percent of batches. Mineral bioflux makes five bioflux from the usual mash and jelly plus chloride.
- Asteroid magnesia research unlocks oxide crushing for three ice and two magnesia, with a 30 percent
chance to return the chunk. Asteroid productivity also improves this route.
- Infinite Magnesium productivity adds ten percent per level to reduction and electrolysis, using
automation, logistic, chemical, space and metallurgic science packs.
- A Space Age tip explains the magnesium sources on every planet and on platforms. Aquilo uses imports.
Changes:
- Space Age recipes returning their own catalyst or asteroid chunk do not accept quality modules.
Returned chloride in magnesiothermic holmium is excluded from productivity.
Compatibility:
- Paracelsin's vaterite precipitates magnesia, and its cast galvanized steel gains an optional
zinc-magnesium coating route that saves half the zinc.
Info:
- Updated the Space Age guide and FAQ with the local routes and research costs.
Version: 0.4.6
Date: 2026-10-12
Bugfixes:
- Magnesia from calcite unlocks with Magnesium processing instead of Advanced asteroid processing,
so it works as soon as you have calcite (Vulcanus, or wherever calcite is mined). Saves that
already researched Magnesium processing get it on load.
- Plastic bar productivity research now raises catalysed plastic by the same amount as ordinary
plastic, so the catalysed recipe keeps making a third more plastic at every level.
- The hidden sunlight effect of ponds no longer freezes on cold planets. Frozen, it left ponds at
normal speed however bright or dim the sun was.
Changes:
- With Space Age, evaporation ponds need at least 100 hPa of air pressure, so they cannot be built
on airless moons. Nauvis, Vulcanus, Gleba, Fulgora and Aquilo are unaffected.
- Ponds on planets where even noon is too dark (Aquilo, for example) show "No sunlight on this
planet" instead of waiting for the night to end.
- With Space Age, the pond's description lists its noon speed on each planet.
Compatibility:
- Tenebris Prime and Rabbasca never make copies of the evaporation pond, which would ignore the sun.
Info:
- The FAQ and Mod Portal page advise shipping magnesium to Vulcanus rather than ice, and give the
magnesium per rocket: 100 per launch with Space Age, 2,000 without.
Version: 0.4.5
Date: 2026-10-11
Features:
- Handheld flamethrowers require one magnesia for heat insulation, alongside their existing
magnesium housing. Turret insulation stays at five magnesia.
Compatibility:
- Preserve final host materials, outputs and crafting time; scale deterministic batches,
honor bypasses and research gates, and regenerate recycling. Existing assemblers need magnesia.
Version: 0.4.4
Date: 2026-10-06
Features:
- Exoskeleton frames replace half their steel with magnesium: ten steel and five magnesium,
plus the existing ten processing units and thirty electric engines in vanilla and the family pack.
Compatibility:
- Keep crafting time, equipment effects and the existing science tier. Smaller K2 frames use
five steel and three magnesium; higher equipment tiers inherit their predecessor's frame.
- Preserve recipes already using magnesium, carbon fiber, titanium, aluminum, low density structures
or aeroframe materials. Respect bypasses and earlier research; regenerate equipment recycling.
- Existing exoskeleton assemblers need magnesium supplied after updating; equipped items are unchanged.
Version: 0.4.3
Date: 2026-10-04
Features:
- Handheld flamethrowers replace two steel with two magnesium for lightweight housings.
- Flamethrower turrets require five magnesia for refractory insulation, retaining other inputs.
Compatibility:
- Keep ammunition recipes, turret fuels and combat effects unchanged. Flamethrower research now
requires Magnesium processing where the hardware changes apply, at the same science tier.
- Preserve early overhaul recipes and alternative handheld structural metals; honor recipe bypasses,
scale costs per deterministic output and regenerate recycling. Existing machines need the new inputs.
Version: 0.4.2
Date: 2026-10-04
Features:
- Optional magnesium-treated engines: four host batches plus one magnesium per five engines save
20% of the usual components, with unchanged crafting time per engine. In vanilla and the current
family pack: four steel, four gears, eight pipes and one magnesium produce five engines in 50 s.
Compatibility:
- Preserve the ordinary engine recipe, host ingredients, byproducts and crafting restrictions.
Unlock with the later of Engine and Magnesium processing when their research is connected;
skip separate overhaul research branches. Existing saves gain the unlock on update.
- Cap alternative-recipe productivity at 220% (or a lower host cap) for safe 25% engine recycling.
Bypass with engine-unit or magnesium-ductile-engine-unit.
Version: 0.4.1
Date: 2026-10-04
Features:
- Night-vision and belt-immunity equipment use magnesium housings: two steel per item become two
magnesium. In vanilla and the current family pack each costs five advanced circuits, eight steel
and two magnesium, still at red/green science.
Compatibility:
- Preserve detector components and existing structural-metal substitutions. Skip recipes that are
available before magnesium, have insufficient steel, already use magnesium or are bypassed.
- Scale housing material to the recipe output and update recycling for the new ingredients.
Version: 0.4.0
Date: 2026-10-04
Features:
- Ordinary plastic requires magnesium chloride catalyst support: one per ten plastic before yield
bonuses. Catalysed plastic keeps that feed and its yield advantage, with 98% catalyst recovery.
- Tier-one speed, efficiency, productivity and quality modules require one magnesium per module
for their housings. Higher tiers inherit the magnesium through their lower-tier modules.
Compatibility:
- Existing red/green research timing, host ingredients and byproducts are preserved. Recipe bypasses
remain available; recipes that unlock before magnesium processing are left alone.
- With Phosphorus, ordinary plastic needs three chloride per forty plastic; catalysed plastic needs
three per fifty. Existing plastic machines need a magnesium chloride supply after updating.
- Batching derived recipes also scales byproduct productivity and statistics exclusions.
Version: 0.3.2
Date: 2026-09-28
Info:
- Mod description: heated evaporators run day and night on heat pipes, not only on reactor heat.
Version: 0.3.1
Date: 2026-09-25
Compatibility:
- Phosphorus: heated evaporators run on combustion tower heat. Heated evaporation requires Phosphorus
processing instead of Nuclear power.
Version: 0.3.0
Date: 2026-09-25
Features:
- Space Exploration: heat shielding takes magnesia in place of half its stone tablets.
- Space Exploration: aeroframe poles take magnesium instead of an iron stick; with Krastorio 2, a
magnesium-lithium pole needs half the beryllium.
- Space Exploration: magnesiothermic reduction of beryllium and holmium (new research).
- Space Exploration: pond speed follows each zone's temperature and moisture.
- Space Exploration: delivery cannon packages for magnesium, magnesia and magnesium chloride.
- Krastorio 2: lithium brine evaporation, mineral water into bittern and lithium chloride.
Bugfixes:
- Space Exploration: low density structures no longer cost magnesium on top of their full copper; half of
SE's copper becomes magnesium.
Changes:
- Low density structures: half the final copper becomes 2 magnesium in every pack. With Krastorio 2 alone
that keeps 5 copper instead of none.
Version: 0.2.0
Date: 2026-09-25
Features:
- BZ Silicon / Krastorio 2: the Pidgeon process (silicon reduces magnesia with lime, twice as fast as coal)
and magnesiothermic silicon (half again as much silicon per silica; the magnesia returns).
- BZ Tin: Grignard organotins, a fifth more organotins; the magnesium returns as chloride.
- BZ Foundry: magnesia lines the electric foundry and replaces stone bricks in refractory smelting.
- BZ Gold: magnesia supports platinum and palladium catalysts where no alumina or silica does.
- BZ Zirconium: magnesia stabilises cermet where no alumina does, if that never delays its research.
- Chlorine providers: magnesium chloride from magnesia and hydrogen chloride.
- Tantalite: magnesiothermic tantalum, two fifths more tantalum and niobium per ore.
- If I Had A Nickel: nickel hydroxide precipitation with magnesia, two fifths more nickel per ore.
- BrimStuff and Them Thar Hills: magnesia neutralises chemical waste and depleted acid into water.
- Limestone: quicklime precipitation that keeps its calcium chloride, where the pack uses it.
- BrassTacks: zinc-magnesium coated steel with half the zinc.
Bugfixes:
- Catalysed plastic, ductile pipe and Sorel concrete keep host byproducts (BrimStuff's chemical waste), so
catalysed plastic exists in those packs; the polymerisation catalyst is hidden where it cannot be used.
Compatibility:
- BZ Aluminum without Krastorio 2: aluminum 6061 and 2219 now use magnesium too. Alloy research may wait for
Magnesium processing when that needs no science pack the alloy research does not already use.
- Robot frames that use aluminum 2219 no longer get magnesium on top when the alloy already carries it.
- Optional dependencies on the integrated mods, so Magnesium reads their final recipes.
Version: 0.1.0
Date: 2026-09-24
Features:
- Evaporation ponds turn water into bittern; their speed follows the sun.
- Heated evaporators run on heat-pipe heat, day and night.
- Magnesia, magnesium, magnesium chloride and a polymerisation catalyst for extra plastic.
- Ductile iron pipe and Sorel concrete.
- Low density structures, flying robot frames and electric furnaces use magnesium.
- With BZ Aluminum, aluminum 6061 and 2219 use magnesium as their alloying metal.
Compatibility:
- Catalysed plastic, ductile pipe and Sorel concrete are derived from the loaded mods' own recipes.
- Host recipes are only changed where Magnesium never delays their research.
- Magnesium processing follows chemical-plant research, so it arrives early in Krastorio 2.
- The polymerisation catalyst unlocks with plastics.
- Krastorio 2: mineral water evaporation (twice the bittern), magnesia from quicklime, and K2 coke instead of
coal for magnesium reduction, with graphite as an alternative. Recipes unlock with Magnesium processing and
never add prerequisites to other mods' research.
- Chlorine (K2, BZ Chlorine): magnesium chloride electrolysis, salt pans for water and mineral water, and
the Kroll process (titanium chlorination, Kroll reduction, sponge melting) with its own research.
- Cadmium: magnesia scrubber filters (magnesia instead of coal, a third more filters per steel); Magnesium
no longer adds itself to robot frames that already carry plated hardware.
- Tellurium: chloride leaching with magnesium chloride needs one residue fewer per tellurium dioxide.
- Space Age: platform foundations use magnesium and weigh 15 kg (66 per rocket); cast low density
structures use magnesium; calcite precipitates magnesia.