Thank you for making this mod—and all the others like it! I love the old AAI Laser Tank by Earendel, but I really like the aesthetic of this tank (and your other stuff), so I've switched over to this one entirely. The sounds and effects are wonderful, and this big chonker is just a delight to use. Well done!
I have noticed that it has the same issue as the AAI Laser Tank, though, in that its damage doesn't scale with K2SE's laser damage research. I know this isn't your problem or responsibility. This is a result of (and I may be wrong here), K2 and/or SE ditching the energy weapons category in favour of a "laser" category. I fixed this myself by updating the category for my own local copy of the AAI Laser Tank, but it'd be very neat if you added compatibility here.
I also noticed you updated the research requirements for the ammo types for the MLRS and the artillery, which is lovely, but you didn't change the tech for the vehicles themselves, so the SPRA, SPG-23 and SPG-23L are all locked behind some extremely lategame tech—needing Deep Space Science 4. By that time, wiping out entire planets' worth of biters is almost trivial in K2SE.
This also isn't your responsibility, to be clear! I understand if you have no motivation to fix these things—they are the result of the auto-compatibility research functions and ammo category changes these mods make, but if you ever get around to fixing these minor issues, your entire mod-line is perfectly compatible out of the box, and that would be lovely!
Finally, I just want to thank you again for all these mods. They've brought me a lot of joy. I have to admit I found the sheer amount of bots in the Infantry Bots mod a little overwhelming and a bit redundant (the differences between the bot types are so tiny that having 20+ types of bots isn't very useful?), but beyond these minor things and these incompatibilities, I absolutely love all of your vehicles and infantry mods, and I'm definitely gonna keep a close eye on anything else you publish. <3