No Power Drains


Removes energy drains so idle entities don't consume power anymore. Configurable. You designed a roboport, a space platform and a way to communicate to in freely in real time. It's really hard to think that you haven't found a way to put a simple relay switch inside your laser and tesla turrets and machines so they won't use power when idle.

Content
9 months ago
2.0
710
Power Cheats

b Radar setting disables radars

7 months ago

When the radar setting is enabled, radars stop working entirely.
They no longer do long-range scans or close-range map revealing.

6 months ago

Not unexpected, the entire way radars function is that they scan a new tile when their energy buffer fills up from their standard energy usage. Removing the usage would also remove the buffer fill, preventing both functions. The mod actually sets it to 1W instead of 0, but the radar requires 250 kJ to reveal nearby, and 10 MJ per long-range scan, which would take about 116 days at 1W. To make radars continue to function with (nearly) 0 drain, the mod would also need to reduce the energy_per_nearby_scan, 1J would probably work, and then also reduce the energy_per_sector to around 30J.

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