Logistics Insights

by farzag

Get insights into what your logistics bots are doing and what to improve in your network. Provides concrete suggestions, an overview of what's in short supply and well as stats and information about robots charging, idle, picking up and delivering, information on items most frequently delivered, time to deliver, and the quality level of both robots and roboports. Supports multiplayer games and multi-network information, with easy navigation between them.

Utilities
11 days ago
2.0
4.78K
Logistic network Storage

b [Solved] Error with TFMG Mod

21 days ago

I'm starting a TFMG map, and got this error. Factorio loads fine, it's when the map starts. It might be because you don't have a player character when the mod starts, just a platform in space. I'm hoping it's something you can handle on your end. I won't have logistics (or a player character) for a while, so I can add IL back in later.

The mod Logistics Insights (1.0.14) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event logistics-insights::on_player_created (ID 32)
Unknown sprite "technology/logistic-system"
stack traceback:
[C]: in function 'add'
logistics-insights/scripts/mainwin/network_row.lua:38: in function 'add'
logistics-insights/scripts/mainwin/main_window.lua:227: in function '_add_all_rows'
logistics-insights/scripts/mainwin/main_window.lua:83: in function 'create'
logistics-insights/scripts/mainwin/main_window.lua:358: in function 'set_window_visible'
logistics-insights/control.lua:153: in function <logistics-insights/control.lua:142>

21 days ago

Interesting mod. The problem simply is that the mod removes the standard sprite called "technology/logistic-system", which I use in the Network window to show a network.

I'll post a fix tomorrow. Cheers.

21 days ago

Please check out 1.0.15, which should deal with this more gracefully. Thanks!

20 days ago

Thanks for the update, but got a new one:

The mod Factory Planner (2.0.46) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event factoryplanner::on_configuration_changed
factoryplanner/backend/handlers/defaults.lua:149: attempt to index field 'proto' (a nil value)
stack traceback:
factoryplanner/backend/handlers/defaults.lua:149: in function 'migrate_prototype_default'
factoryplanner/backend/handlers/defaults.lua:201: in function 'migrate'
factoryplanner/backend/init.lua:191: in function 'refresh_player_table'
factoryplanner/backend/init.lua:283: in function <factoryplanner/backend/init.lua:264>

20 days ago

That’s Factory Planner though, not sure I can help there?

20 days ago
(updated 20 days ago)

FWIW, I only get this error message when both LI and Factory Planner are active. I've also notified the Factory Planner owner.

20 days ago
(updated 20 days ago)

I've tried it, and I can see that there is a problem in FactorySearch's code when it tries to do something complicated with the default prototypes. In my tests, it fails with TFMG, whether LI is there or not though; I don't think LI has anything to do with it.

Do you find that it works when LI is not enabled?

20 days ago

Like you, I'm now only getting the error when Factory Planner is active, regardless of LI's presence (and I'm assuming you meant Factory Planner, and not Factory Search??). I ran TFMG from the start with Factory Planner active. FP wasn't even on my radar until I reactivated LI after your update, which is when I started getting that error from FP. Now, however, I'm getting the FP error message regardless of LI, so who even knows.

20 days ago

Looking at the code, my best guess is that there has been a TFMG or Factory Planner update that broke something. Best of luck with it :)

New response