Circuit-controlled combinators that dynamically inject and remove named logistics groups based on circuit conditions
Mods introducing new content into the game.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
I installed the mod, but don't see any new combinator added to the item screen. What am I doing wrong?
There is a new technology to research. I'll update the docs, but it should be after logistics systems.