Circuit-controlled combinators that dynamically inject and remove named logistics groups based on circuit conditions
Mods introducing new content into the game.
Version: 0.2.3
Date: 2025-11-30
Minor Feature:
- Left hand side of condition handles Each, Anything and Everything signals
- Right hand side of condition Anything and Everything signals are disallowed. Each is only
allowed when Each is already set of the LHS.
- Each will compare each signal for the condition and if ANY are true the condition will be true
Probalby most beneficial comparing red to green, otehrwise Any or Every would be more suitable.
- Having trouble with elem_chooser_button filter, so I can't hide the signal options, so
instead I generate a message if the disallowed signals are chosen and reset the button
Version: 0.2.2
Date: 2025-11-28
Bug Fixes:
- Logistics combinator not updating container on wire attachment as chooser does.
- Connecting to output terminals doen't update the target.
Packaging Changes:
- Added changelog.txt
Version: 0.2.1
Date: 2025-11-24
Major Features:
- Added Logistics Chooser Combinator which allows processing multiple signal and action
combinations. Saves space on platforms.
Version: 0.1.2
Date: 2025-11-19
Bug Fixes:
- Fixed performance issue
Version: 0.1.0
Date: 2025-11-19
Major Features:
- Initial release
- Logistics Combinator allows for complex condition driving one or more logistic section injections