wondering if this is a bug, by design or something that can't be worked around in the current implementation?
noticeable mostly on gleba
a line of belts supplying mash for some machines
at the end of the line I have a loader to a chest to catch all the spoilage (filtered)
if you highlight the loader, you'll see it already captured some mash. which will eventually spoil
so the loader kind of gets stopped till that spoil time is reached
ngl I haven't seen this situation outside of gleba
I assumed that a filter on a loader would prevent any item not matching that filter from even entering the loader at all
edit: one more clarification. this may be lane dependant. like only one lane is stopped till the item spoils.
loaders-modernized_2.0.10
loaders-modernized-integrations_2.0.8