Loaders Modernized


Compact 1x1 loader requiring electricity to run. There are options to enable or modify capabilities like stacking, disable power consumption, or recipe cost.

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4 days ago
2.0
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b [Fixed] Wait for full stack breaks existing builds

8 days ago

The new "wait for full stack" is default set to true, which breaks my entire Pyanodons base. I use loaders to unload my trains, and if a train load is not an even multiple of the stack size, the trains are stuck waiting to unload.

Please change the default for "wait for full stack" to false, to maintain backwards compatibility.

8 days ago

Now that I look in the code, the default does indeed seem to be set to false, but when I migrated from 1.0.7, all my train-unloaders got the value set to true.

Will revert back to 1.0.7 in the meantime.

8 days ago

Could you by chance provide a save file for me? If like to see how that's getting there and fix it.

8 days ago

This should be resolved. If you reverted to 1.0.7 and plan to upgrade again, the migration should not be as aggressive making non-stack specific loaders Wait for Full Stack.

If you have already upgraded to 2.0.0+ and moved on, there is a now command to find all loaders and remove the Wait for Full Stack flag.
/mdrn-remove-wfs. This applies to every loader and cannot be reverted. You can still individually toggle this flag on loaders directly via its UI.

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