Compact 1x1 loader requiring electricity to run. There are options to enable or modify capabilities like stacking, disable power consumption, or recipe cost.
This is a very good feature when pulling from a chest. From a building, though....conflicts horribly with the mod that gives extra belt stacking research, and it causes big problems if the building can produce variable quality. And for anyone who has been bitten--you have go through and override the stack size and then clear it to fix the stuck loader.
I'm working on a massive refactor and in the process adding the ability to set this property per-loader. Fingers crossed, trying to get it out tonight or tomorrow.
I'm not going to be around this weekend, so I'll hold off on the next release. Don't want to drop it and not be around to handle "growing pains" all weekend.
New version is up. @LorenPechtel, at present you can set default behavior globally (at runtime). You have to change individual loaders from the default. I'll add a "smart" default that detects containers vs building in a future version.