Loaders Modernized


Compact 1x1 loader requiring electricity to run. There are options to enable or modify capabilities like stacking, disable power consumption, or recipe cost.

Content
29 days ago
2.0
25.9K
Logistics Circuit network

g [Fixed] Double recipe not working

a month ago

Please update version 0.8.14 wich was the best everything worked in there...
i am still using that version , this new one function does not work and it does not have Extended Vanilla inside.

a month ago

Loaders for additional belt tiers have been split into separate bridge mods.

The additions for Ultimate Belts are now in Loaders Modernized: Extended Vanilla (https://mods.factorio.com/mod/loaders-modernized-ev). Install this mod as well.

a month ago
(updated a month ago)

the double recipe of the 1.0.0 does not work i do have Graphics from AAI Loaders installed.
I would use 1.0.0 if double recipe works, but without that i just have to live with 0.8.14

This version is best because it has all inside 1 mod,

the recipe mix to much starting options inside it, it is supposed to be simple take 2 of that and give 2 of that recipe itself, if xxx option is active then do that and take 2 pieces of that and give that

the recipe must work whatever you do, i myself i dont want them using electricity i dont want them stacking cause loaders cannot stack that is why we have stacking inserters.

a month ago

Thanks for the report!

The double recipe setting is fixed in 1.0.1.

a month ago
(updated a month ago)

what was the problem ?

Also 1 question:
Do you mind if i merge the EV loader with the version 1.01 in 1 mod for my personal use ?

a month ago
(updated a month ago)

I had the 'end' statement for an 'if' branch in the wrong place. It pulled the double recipe code under also needing to have cheap stacking enabled.

I don't mind. They're all MIT licensed. The main reason I pulled out the additional mod support to separate mods was to allow the support to be added to EV directly. Then the EV mod authors could control the recipes and balance. It also solved huge dependency issues where Loaders Modernized needed to be loaded AFTER all other mods it supported. Now, only the parts that add new the new tier needs to depend on only a single mod.

I am curious though, is there an issue you are trying to address by merging the mods back together?

a month ago
(updated a month ago)

No, works like a charm i just added ev-logistics.lua inside loader_templates of loaders-modernized_1.0.1
require("prototypes.loader_templates.ev-logistics") i added in data.lua and i got it working

If i may 1 question, i`ve been trying but without success, i am no veteran coder i am still learning.
If you please can you teach me how to change the name of the turbo-transport-belt (Research) i want to change it into Logistics 4
i changed the Hyper tech into Logistics 5
i dont know what to write in locale.cfg to change that name to Logistics 4
tried in locale.cfg
turbo-transport-belt=Logistics 4

a month ago

turbo-transport-belt names are part of the space-age mod that comes with Factorio. You'd have to create a mod to change it. There are a lot of examples on the forums and discord for creating mods, adding translations / locales / names, etc..., I won't dive into the specifics here.

I'm still curious what your drive is to re-combine the loaders modernized mods vs. leaving as is? By creating a custom mod that re-combines them, you'll need to do that every time there is an update.

a month ago
(updated a month ago)

Or change the version each time it updates if that does not affect my mods, lets say you make more updates for idk wich mod that i dont use , i dont update.

i want as little lists of mods as possible...thats why i combined them , they were basically 1 mod.

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