Recipes to craft turrets with pre-filled ammo which are ready to fire soon after being placed.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.4
Date: 2024-07-17
Changes:
- Support being constructed by script_raised_revive, in particular the Repair Turrets mod
Version: 1.0.3
Date: 2024-07-17
Changes:
- Fix crash due to assuming that the tech tree has no cycles (yes it can while loading)
- Fix various issues related to not handling unusual cases
Version: 1.0.2
Date: 2024-07-13
Changes:
- Fix crash due to not checking optional tech.order field for nil
Version: 1.0.1
Date: 2024-07-13
Changes:
- Fix stackoverflow calculating technology prerequisites.
Version: 1.0.0
Date: 2024-07-13
Changes:
- Rewrite to support ammo turrets added by all mods in the game.
Version: 0.3.0
Date: 2024-07-09
Changes:
- Fix multiplayer desync and potential crash
- Make turrets work with bots, blueprints, and picker
- Reduce stack size to half of Gun turret stack size
- Rename internal item ids as part of refactoring (sorry)
- Add custom technology icons, add screenshots, and update thumbnail
Version: 0.2.0
Date: 2024-07-09
Changes:
- Spill magazines on ground if turret inventory full
- Add game setting for insertion delay
- Add recipes for uranium rounds magazines
- Technology requires military 2 & 3 instead of 1 & 2
- Add en locale descriptions for techs, items, recipes
Version: 0.1.0
Date: 2024-07-08
Changes:
- Initial implementation