Loaded Turrets


Recipes to craft turrets with pre-filled ammo which are ready to fire soon after being placed.

Tweaks
2 months ago
1.1
730
Combat

Changelog

Version: 1.0.4
Date: 2024-07-17
  Changes:
    - Support being constructed by script_raised_revive, in particular the Repair Turrets mod
Version: 1.0.3
Date: 2024-07-17
  Changes:
    - Fix crash due to assuming that the tech tree has no cycles (yes it can while loading)
    - Fix various issues related to not handling unusual cases
Version: 1.0.2
Date: 2024-07-13
  Changes:
    - Fix crash due to not checking optional tech.order field for nil
Version: 1.0.1
Date: 2024-07-13
  Changes:
    - Fix stackoverflow calculating technology prerequisites.
Version: 1.0.0
Date: 2024-07-13
  Changes:
    - Rewrite to support ammo turrets added by all mods in the game.
Version: 0.3.0
Date: 2024-07-09
  Changes:
    - Fix multiplayer desync and potential crash
    - Make turrets work with bots, blueprints, and picker
    - Reduce stack size to half of Gun turret stack size
    - Rename internal item ids as part of refactoring (sorry)
    - Add custom technology icons, add screenshots, and update thumbnail
Version: 0.2.0
Date: 2024-07-09
  Changes:
    - Spill magazines on ground if turret inventory full
    - Add game setting for insertion delay
    - Add recipes for uranium rounds magazines
    - Technology requires military 2 & 3 instead of 1 & 2
    - Add en locale descriptions for techs, items, recipes
Version: 0.1.0
Date: 2024-07-08
  Changes:
    - Initial implementation