Recipes to craft turrets with pre-filled ammo which are ready to fire soon after being placed.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.4 Date: 2024-07-17 Changes: - Support being constructed by script_raised_revive, in particular the Repair Turrets mod
Version: 1.0.3 Date: 2024-07-17 Changes: - Fix crash due to assuming that the tech tree has no cycles (yes it can while loading) - Fix various issues related to not handling unusual cases
Version: 1.0.2 Date: 2024-07-13 Changes: - Fix crash due to not checking optional tech.order field for nil
Version: 1.0.1 Date: 2024-07-13 Changes: - Fix stackoverflow calculating technology prerequisites.
Version: 1.0.0 Date: 2024-07-13 Changes: - Rewrite to support ammo turrets added by all mods in the game.
Version: 0.3.0 Date: 2024-07-09 Changes: - Fix multiplayer desync and potential crash - Make turrets work with bots, blueprints, and picker - Reduce stack size to half of Gun turret stack size - Rename internal item ids as part of refactoring (sorry) - Add custom technology icons, add screenshots, and update thumbnail
Version: 0.2.0 Date: 2024-07-09 Changes: - Spill magazines on ground if turret inventory full - Add game setting for insertion delay - Add recipes for uranium rounds magazines - Technology requires military 2 & 3 instead of 1 & 2 - Add en locale descriptions for techs, items, recipes
Version: 0.1.0 Date: 2024-07-08 Changes: - Initial implementation