I have wonder why i have chemical plant at my Inventory :-)
If i deconstruct the "slowncheap-chemical-plant", then i get a chemical plant.
entity.lua :: (minable = {mining_time = 0.1, result = "chemical-plant"},)
Is this wanted?
I love, play and modify your mods. Thx for your Work ;-)
best regards
~sushidelic~
Thanks for pointing this out sushi! I have released a fix for this issue. Slow n' cheap chem plants should also now be fast replaceable with regular plants.