Leighzer's Science Bottling deprecated


Configurable mod that changes the science pack production chain. Liquid science now must be manufactured and bottled to make a science pack.

Content
4 years ago
0.17 - 0.18
6
Manufacturing

Changelog

Version: 0.2.2  
  Changes:
    - Added optional dependency to slowncheap items to gurantee mod load order.
    - Updated slowncheap chemical plant graphics (higher res still gray).
    - Removed sand as a separate minable ore. Stone now much be processed into sand, which is then processed into empty science bottles
    - Added sand graphic I made from vanilla terrain graphics!
    - Updated menu ordering of autoplace controls, items, recipes, resources...
Version: 0.2.1  
  Changes:
    - Added pl translation thanks to github user Tomirad.
  Bugfixes:
    - Fixed issue where mining a slow n cheap chemical plant gave the player a regular chemical plant as a result.
    - Added fix to make slow n cheap chemical plant fast replaceable with a regular chemical plant.
Version: 0.2.0  
  Changes:
    - 0.18 update.
    - Science pack recipes now obey original resul_count values after being made to require liquid.
    - Chemical plants should now spew correct color when working on a liquid or science pack recipe.
    - General code cleanup.
Version: 0.1.3
  Bugfixes:
    - Fixed failure to load based on old chemical plant prototype being used for beginning chemical plant.    
  Changes:
    - Update to 'Only require science bottling for science ores.' setting. Now works as initially intended. This option now lets you leave vanilla science pack recipes alone and only require that science ores be bottled so they are less OP.
Version: 0.1.2
  Bugfixes:
    - 0.17.52 hotfix.
Version: 0.1.1
  Changes:
    - Added proper changelog.
Version: 0.1.0
  Changes:
    - Initial release.