Mods introducing new content into the game.
Version: 2.0.3 Changes: - Laser rifles in different qualities are now recognized
Version: 2.0.2 Changes: - Fixed a crash when opening the map
Version: 2.0.1 Changes: - Factorio 2.0 space age update - Improved visuals - Rebalancing
Version: 0.18.13 Changes: - Requires Military 3 instead of 4 now
Version: 0.18.12 Changes: - Rebalanced
Version: 0.17.10 Changes: - Updated code to match 0.17.35's change: "Renamed defines.inventory.player_main, player_guns, player_ammo, player_armor, player_vehicle and player_trash to defines.inventory.character_main, character_guns, character_ammo, character_armor, character_vehicle and character_trash"
Version: 0.xx.10 Changes: - Increased projectile range to make sure it always hits it's target
Version: 0.xx.9 Changes: - Changed the type of the charger to battery equipment (instead of belt immunity equipment) - Increased energy per charge to 750 kJ (from 500 kJ) - Reduced technology costs of Laser guns 3 to 600 (from 1000)
Version: 0.xx.8 Changes: - Reduced maximum charges to 50 (before: 100)
Version: 0.xx.7 Changes: - Projectiles with very dark tint now use a different blend mode to remain visible - Changed icon
Version: 0.xx.6 Changes: - Added russian localization (thanks to Va7ya !)
Version: 0.xx.5 Changes: - Reworked tiers to match the technological progress better
Version: 0.xx.3 Changes: - Reduced maximum charges to 100 (before: 200) - Increased energy consumption by 25% - Optimized performance for servers with many players
Version: 0.xx.2 Changes: - Increased laser projectile sizes - Made 2nd tier lasers brighter - Removed shell particle effect (was dropping used ammo shells on the floor)