Laser Rifle

by OwnlyMe

Uses energy from your equipment as ammo

Content
29 days ago
0.16 - 2.0
1.70K
Combat

Changelog

Version: 2.0.3
  Changes:
    - Laser rifles in different qualities are now recognized
Version: 2.0.2
  Changes:
    - Fixed a crash when opening the map
Version: 2.0.1
  Changes:
    - Factorio 2.0 space age update
    - Improved visuals
    - Rebalancing
Version: 0.18.13
  Changes:
    - Requires Military 3 instead of 4 now
Version: 0.18.12
  Changes:
    - Rebalanced
Version: 0.17.10
  Changes:
    - Updated code to match 0.17.35's change: "Renamed defines.inventory.player_main, player_guns, player_ammo, player_armor, player_vehicle and player_trash to defines.inventory.character_main, character_guns, character_ammo, character_armor, character_vehicle and character_trash"
Version: 0.xx.10
  Changes:
    - Increased projectile range to make sure it always hits it's target
Version: 0.xx.9
  Changes:
    - Changed the type of the charger to battery equipment (instead of belt immunity equipment)
    - Increased energy per charge to 750 kJ (from 500 kJ)
    - Reduced technology costs of Laser guns 3 to 600 (from 1000)
Version: 0.xx.8
  Changes:
    - Reduced maximum charges to 50 (before: 100)
Version: 0.xx.7
  Changes:
    - Projectiles with very dark tint now use a different blend mode to remain visible
    - Changed icon
Version: 0.xx.6
  Changes:
    - Added russian localization (thanks to Va7ya !)
Version: 0.xx.5
  Changes:
    - Reworked tiers to match the technological progress better
Version: 0.xx.3
  Changes:
    - Reduced maximum charges to 100 (before: 200)
    - Increased energy consumption by 25%
    - Optimized performance for servers with many players
Version: 0.xx.2
  Changes:
    - Increased laser projectile sizes
    - Made 2nd tier lasers brighter
    - Removed shell particle effect (was dropping used ammo shells on the floor)