Tries to make the usage of the laser turrets constant so you no longer have spikes.
Does not currently account for extra power draw from the speed upgrades. Damage stops upgrading at some point late-game, possibly due to a cap.
Attempts to make laser power consumption constant. More of a proof of concept and doesn't account for everything, especially late-game.
Small changes concerning balance, gameplay, or graphics.
Tries to make the usage of the laser turrets constant so you no longer have spikes.
Does not currently account for extra power draw from the speed upgrades. Damage stops upgrading at some point late-game, possibly due to a cap.