Thank you for adding a completely new enemy.
I really enjoy incorporating enemies with unique designs and abilities into my game, such as armored, explosive, ice, poison biters, etc. Now, with the flying enemies you've created, I am very pleased.
Have you considered creating a dedicated spawner for them? Also, the current textures seem a bit off, possibly because only one color is used. Is it possible to make the colors appear more natural?
Lastly, thank you for creating this excellent mod.
Hey thanks! I appreciate it! I thought it would be a fun challenge especially for modded playthroughs that change terrain gen.
Q)Have you considered creating a dedicated spawner for them?
I have considered it, but with how spawners are generated and the sheer nightmare of incompatibilities around it I didn't want to ruin other mods in the process of doing it. I might in the future, but unless there's a way to make an easy implementation that doesn't break every other mod and makes the spawning natural and not look weird I probably wont.
One example is Rampant. The game generates the spawners normally then replace them later. Armored Biters add their own spawner but it's method makes it incompatible with Rampant and other spawner mods. And some mods that adds multiple biter species just replace a section of map with said species, and one species is either all on the +X axis or -X axis from the center of the world as an example. There really isn't a clean implementation I like that meshes into the modding API and the world.
Q) Also, the current textures seem a bit off, possibly because only one color is used. Is it possible to make the colors appear more natural?
I've also consider it. It's mainly just having to render out 4 copies of the same image and stitching them together is a problem. I'm not used to character animation for Factorio so it's a pain in the neck to implement 400 frames (Or 1200 images in the case of 4 variants) without having a single frame break in the process.
Though I might rework the base sprite a bit to make the lighting more Factorio style. I feel like it's shadows needs to be darker and perhaps add a uncolored base texture doesn't get a tint.
For now I went with the easy approach of making a grayscale image and using Factorio's built in Color Tint system to give them colors.