Vehicle Group

by Kryzeth

Moves all vehicles into separate Vehicle group (if necessary) and cleans up the vehicle rows by type (aircraft, watercraft, spidertron, etc). Tested compatibility with AAI Vehicles + Programmable Vehicles, Cargo Ships, Spidertron Extended, Vehicle Wagon, and more! Inspired by Schall's Transport Group

Tweaks
6 days ago
2.1
128
Transportation Trains

Changelog

Version: 0.0.6
Date: July 27, 2026
  Info:
    - Bumped minimum version of stdlib to v2.2.11 for its new functionality.
Version: 0.0.5
Date: July 27, 2026
  Bugfixes:
    - Fixed compatibility with Helicopter Revival, so they are properly sorted into the Aircraft subgroup.
    - Skipped processing non-placeable vehicles.
  Changes:
    - Minor improvements to item/recipe/entity detection logic, using place_result.
Version: 0.0.4
Date: July 3, 2026
  Bugfixes:
    - Forgot to test with AAI Programmable Vehicles and Structures (fixed compatibility)
      Moves the programmable structures from both mods into the Vehicles tab if necessary.
    - Changes the AAI Vehicles setting to remove reverse recipes to enabled by default (instead of disabled)
      Unfortunately, this won't change the setting if you already had the mod enabled.
    - Removed an accidental error line that was used for debugging certain cases.
Version: 0.0.3
Date: July 3, 2026
  Info:
    - Added a way for other mods to blacklist their items from being affected by this mod.
      Sorry, this mod is opt-out instead of opt-in, as it needs to 'just work' on all vehicles.
      Blacklist can be added to via: kry_vehicle_group_blacklist["entry"] = true
      Safest time to add to blacklist is during data-updates
Version: 0.0.2
Date: July 3, 2026
  Bugfixes:
    - Fixed compatibility with bobmods and any other mods that modify transport/train-transport parent group
      Vehicle group is not created for these cases, since they have already been moved out of Logistics tab.
      Row sorting and additional vehicle sorting should still occur.
    - Added specific compatibility for bobmods, moving vehicle subgroups into bob-logistics, if it exists.
    - Reduced the trigger to create new Vehicles tab from 12 rows in Logistics tab, to 11.
    - Moved support vehicle and spider vehicle logic so that spidertron row is only used when necessary.
Version: 0.0.1
Date: July 3, 2026
  Info:
    - Initial release, see main page (Information) for full features.