Moves all vehicles into separate Vehicle group (if necessary) and cleans up the vehicle rows by type (aircraft, watercraft, spidertron, etc). Tested compatibility with AAI Vehicles, Cargo Ships, Spidertron Extended, Vehicle Wagon, and more!
Small changes concerning balance, gameplay, or graphics.
Version: 0.0.4
Date: July 3, 2026
Bugfixes:
- Forgot to test with AAI Programmable Vehicles and Structures (fixed compatibility)
Moves the programmable structures from both mods into the Vehicles tab if necessary.
- Changes the AAI Vehicles setting to remove reverse recipes to enabled by default (instead of disabled)
Unfortunately, this won't change the setting if you already had the mod enabled.
- Removed an accidental error line that was used for debugging certain cases.
Version: 0.0.3
Date: July 3, 2026
Info:
- Added a way for other mods to blacklist their items from being affected by this mod.
Sorry, this mod is opt-out instead of opt-in, as it needs to 'just work' on all vehicles.
Blacklist can be added to via: kry_vehicle_group_blacklist["entry"] = true
Safest time to add to blacklist is during data-updates
Version: 0.0.2
Date: July 3, 2026
Bugfixes:
- Fixed compatibility with bobmods and any other mods that modify transport/train-transport parent group
Vehicle group is not created for these cases, since they have already been moved out of Logistics tab.
Row sorting and additional vehicle sorting should still occur.
- Added specific compatibility for bobmods, moving vehicle subgroups into bob-logistics, if it exists.
- Reduced the trigger to create new Vehicles tab from 12 rows in Logistics tab, to 11.
- Moved support vehicle and spider vehicle logic so that spidertron row is only used when necessary.
Version: 0.0.1
Date: July 3, 2026
Info:
- Initial release, see main page (Information) for full features.