Deliver nuclear fuel to reactors via the logistics network. Update of alleledev's Logistics Reactor Next, originally based on illysune's Logistics Reactor.
Mods introducing new content into the game.
Version: 7.0.2 Date: October 15, 2025 Bugfixes: - Potential fix for error on subsequent game load, when mod list or version changes.
Version: 7.0.1 Date: October 15, 2025 Info: - Added missing thumbnail. Changes: - Removed unnecessary graphics folder.
Version: 7.0.0 Date: October 15, 2025 Major Features: - Updated to enable compatibility with Factorio 2.0. - Near-complete rewrite of main code, still using some salvageable parts of the old code. - Modified reactor item, recipe, entity, and technology copy process. Logic should be able to handle any additional reactors that use the "nuclear" fuel category. Minor Features: - Added setting to allow for return of the original reactor, if needed for higher tier recipes. - Added specific compatibility with Even Picker Dollies. - Added specific compatibility with Plutonium Energy. - Added specific compatibility with Amator Phasma's Nuclear. - Ensured compatibility with Nuclear Fuel (not compatible alongside Plutonium Energy). Info: - Updated mod description. - Removed contact info for original mod author. - Removed homepage field as it no longer applies. - Updated info and description within README.md in case anyone reads that.
Version: 6.0.0 Date: September 30, 2021 Major Features: - Bump version requirements to enable compatibility with Factorio 1.1.
Version: 5.0.1 Date: January 25, 2020 Bugfixes: - Correctly support conditional loading of Bob's dependencies.
Version: 5.0.0 Date: January 25, 2020 Major Features: - Bump version requirements to enable compatibility with Factorio 0.18.
Version: 4.0.0 Date: September 23, 2019 Major Features: - Rewrote reactor recipes to be more upgrade friendly. Now, a logistics reactor is: a reactor + a passive chest + a request chest. Don't need to rebuild from scratch! - Added compatibility with Bob's Power - tier 2 and tier 3 reactors. Also added appropriate research techs and recipes. Bugfixes: - on_nth_tick hanlders for refueling and counting reactors could conflict. If this was the case, only the latter was set up and reactors would never refuel. Made a small tweak so that they'll never overlap now, regardless of user provided refuel interval. - Would occasionally crash when deconstructed. Should never crash now.
Version: 3.0.1 Date: September 3, 2019 Major Features: - Improved compatibility with all forms of nuclear fuel cells. Specifically made compatible with breeder fuel cells from Gotlag's Nuclear Fuel mod. Info: - Reformatted existing changelog.md into Factorio-readable changelog.txt Added Kryzeth to list of mod authors for this update. Bugfixes: - Fixed the timer setting from 10 minutes to the intended 10 seconds.
Version: 2.2.0 Date: September 15, 2018 Minor Features: - made refuel/waste-handling rate configurable, with a 10 second default.
Version: 2.1.0 Date: September 15, 2018 Bugfixes: - Fixed crash when deconstructing reactor. Changes: - Restructured mod code to be somewhat more inline with typical mod organization
Version: 2.0.0 Date: September 15, 2018 Info: - Updated mod for 0.16 Changes: - Reduced replenish rate from once per second to once per 10 seconds Bugfixes: - Ensure items are retrieved from attached storages before deconstructing