Crash Site Settings

by Kryzeth

Additional settings for MFerrari's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.

Tweaks
14 days ago
2.0 - 2.1
1.20K
Manufacturing Power

i [Needs Entity Graphics] use the unused power pole instead

14 days ago

the crash site mod also has assets for a power pole that has custom sprites for the crash site, 10 of those with wpp stats but maybe double wire reach would be really nice when the game decides to place the assembler 30 tiles north of the site

14 days ago

Yeah, I do have the power pole data internally, but it's commented out because I couldn't figure out anything useful or interesting to do with it; I also forget what it actually looks like, but I guess I can look into it

when the game decides to place the assembler 30 tiles north of the site

Also not sure what you mean by this; the spread pattern for the crash site should be relatively contained

14 days ago

it sometimes likes to place one of the assemblers really far north or south of the site specifically, like about 5 power poles worth of distance

14 days ago

So it looks like the Crash Site mod only has the icon graphics for a power pole (kinda yellowish-gold colored) but there's nothing for the actual entity itself. I'm not the most interested in making the graphic myself, since it isn't the most important thing.

13 days ago

thats really weird, i remember being able to place it in designer(and pressing r on it crashing my game)
looks like big hazard stripes on a lopsided angle

13 days ago

The base Crash Site mod does some minimal implementation of entities, but the power pole has no entity graphics (there is an empty 4x4 png labeled crash-site-electric-pole.png used as its only layer).

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