Yup, that makes sense! I usually play with another mod that skips most of these early research triggers, so I hadn't noticed the discrepancy. Replaced the old trigger with one that simply requires mining up the crash site lab (it should automatically unlock once the other two prereqs have been completed).
I didn't make it a setting, because that was indeed the whole point of the crash site lab, to avoid crafting the vanilla lab until later (and since the crash site lab can't be disabled; player should be guaranteed to have one available to mine)
Implemented in v1.1.2