Crash Site Settings

by Kryzeth

Additional settings for atanvarno's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.

Tweaks
54 minutes ago
2.0 - 2.1
998
Manufacturing Power

b Second shipwreck

5 days ago
(updated 5 days ago)

(Foreword: still on 1.0.9, 1.1.0 isn't showing as available through the in game mod menu probably because I'm not on 2.1 so this might not even be relevant)

I'm not sure if this is just a bug with how Lignumis' silo works (could actually be intentional, first time completing Lignumis) or if it's an Any Planet Start thing, but either way, when I left Lignumis and landed on my 'first planet' (Vulcanus for this save), it spawned a second crashed ship at my Vulcanus spawn, complete with a second set of unique machinery like the power generator.

https://i.postimg.cc/vm8MwWgL/20260625223827-1.jpg
First shipwreck (I packed up the mineable machines because I thought I'd need them)

https://i.postimg.cc/RCHk8Ppr/20260625224009-1.jpg
Second shipwreck

I wish I could do more testing and narrow down exactly what mods are contributing but to be honest I'm not currently set up for that level of troubleshooting right now. LMK if you need the save or log file or something.

(edit: images broke so fixed some formatting)

5 days ago

Hmm, that's odd.. with regards to 1.0.9, that might actually be an issue with Atan's Crash Site dependency, since they run the control script that generates the machines. This mod only modifies the stats of those machines during the data stage; it does nothing during the control stage

It could be due to either APS or Lignumis affecting how the startup scenario works

Considering the 1.1.0 branch of this mod implements its own control script (removing Atan's Crash Site as the middle-man), I will be interested in seeing the solution (and need to test if it happens there as well)

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