🌐 Enable All Planet Mods

by Kryzeth

Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐

Mod packs
a month ago
2.0
7.27K
Planets

i [Unnecessary] Alien Biomes incompatiable

8 months ago

a little recommendation / suggestion to mark Alien Biomes as a incompatible mod
as a few of the planets are not working with Alien Biomes right now

8 months ago
(updated 8 months ago)

I might do that, I suppose.

I'm honestly surprised people still use that mod, considering how mod-breaking it has been, and that the standalone graphics mod exists (which most planet mods have been using instead). I don't even know the entire reason why it breaks things so much, just that it removes some tiles or something from the base game; seems purposefully problematic.

8 months ago

alien biome it's the most downloaded mods :/

8 months ago
(updated 8 months ago)

The only reason it's the most downloaded mod is because it was a hard requirement for v1.1 Space Exploration

There are basically no popular mods (above 1k downloads) for Factorio 2.0 that requires Alien Biomes directly (excluding modpacks, and these two overhaul-adjacent mods: Realistic Starry Universe and Warp Drive Machine

Ideally, the individual planet mods should mark themselves as incompatible with Alien Biomes, if they are; it shouldn't necessarily be up to me (because what happens when/if they update and things become compatible? I'd have to play catch-up, constantly ensuring they are still incompatible)

8 months ago

I will try to remove Alien Biomes from my Fork project.

8 months ago

yes, it would be nice if each planet could independently propose its own biome, taking into account the existing tile limit in factorio.

8 months ago

The graphics from Alien biomes are still relevant, but alien biomes itself will be turned off for compatibility reasons.

7 months ago
(updated 7 months ago)

I might do that, I suppose.

I'm honestly surprised people still use that mod, considering how mod-breaking it has been, and that the standalone graphics mod exists (which most planet mods have been using instead). I don't even know the entire reason why it breaks things so much, just that it removes some tiles or something from the base game; seems purposefully problematic.

Enable All Planet Mods mod has a dependency on planet-muluna mod, which has a dependency on Alien Biome Graphics and an optional for Alien Biomes Mod on the in-game mod list (not on their mod portal site).

7 months ago

Just because a mod has something listed as an optional dependency, doesn't mean that mod is necessary, required, or useful in any way to the other mod; it just enforces a specific load order, ensuring that certain assets are loaded before others that might depend on it.

7 months ago

The reason why Alien biomes is listed as an optional dependency for Muluna is to resolve a crash that happened when loading Alien Biomes. That is the only reason why.

New response