If any locomotive or wagon is destroyed the train is stopped and a ghost is created. Including inventory filters, inventory limit and requests for fuel and equipment. As soon as the train is fully repaired it is set to automatic mode again.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.2.2
Date: 2026-07-27
Changes:
- Fuel type settings accept common typos (Solid-fuel, Solid Fuel) and resolve to the internal item ID; invalid names print a one-time warning with examples.
Bugfixes:
- Empty-train / repair-ghost fuel requests no longer silently fail on capitalized or spaced fuel names.
Version: 2.2.1
Date: 2026-07-24
Bugfixes:
- Newly placed trains no longer inherit schedules from unrelated open repair jobs or nearby history.
- Repair completion and awaiting-restore only apply to trains linked to that job (proximity alone is not enough).
- Brand-new placements (no old train ids) no longer merge nearby identity cache/jobs into the registry.
Version: 2.2.0
Date: 2026-07-24
Features:
- Live trains that completely run out of fuel can request more from construction bots (toggle, fuel type, and request percent — separate from repair-ghost fuel settings).
Changes:
- Reorganized map settings into Repair behavior, Repair ghost fuel, and Empty-train fuel groups.
Bugfixes:
- Empty-train fuel requests use item-request-proxy (insert_plan is only valid on ghosts/proxies, not live locomotives).
- Skip incompatible fuel categories; reuse an existing proxy instead of recreating it every second.
Version: 2.1.0
Date: 2026-07-22
Bugfixes:
- Player schedule edits are stamped and preferred over older cached/frozen timetables, so a rebuilt train restores the schedule you last set — not a previous one.
Version: 2.0.18
Date: 2026-07-22
Changes:
- Removed temporary [ick-atr] schedule-debug logging (console, factorio-current.log, and script-output file).
Version: 2.0.17
Date: 2026-07-22
Bugfixes:
- Restore schedule/group as soon as the consist matches expected layout; only automatic mode waits for the refuel threshold (empty train GUI while awaiting fuel looked like a lost schedule).
- Prefer joining a nearby open repair job and never shrink expected carriage counts, so mid-rebuild kills no longer spawn a second undersized job that never completes correctly.
Version: 2.0.16
Date: 2026-07-22
Bugfixes:
- Fixed crash on load: use helpers.write_file for debug log (game.write_file was removed in Factorio 2.0).
Version: 2.0.15
Date: 2026-07-22
Bugfixes:
- If the rebuilt consist already matches the expected layout, clear stale pending ghost regs and restore schedule — pending ghosts were blocking apply_train_identity forever after repeated destroys.
Version: 2.0.14
Date: 2026-07-22
Changes:
- Also write [ick-atr] debug lines to script-output/ick-atr-debug.log for easier sharing.
Version: 2.0.13
Date: 2026-07-22
Changes:
- Temporary verbose [ick-atr] schedule-debug logging to in-game console and factorio-current.log (toggle ICK_DEBUG in control.lua).
Version: 2.0.12
Date: 2026-07-22
Bugfixes:
- Prefer historical train records that still have a schedule; disregard blank snapshots when looking up identity after repeated destroys.
- Empty on_train_schedule_changed during an active nearby repair no longer force-wipes inherited schedule or the identity cache (that was clearing timetables on split/rebuild).
- Cache/job merge never replaces a scheduled entry with a weaker blank one; job complete recovers schedule from history if the job lost it.
Version: 2.0.11
Date: 2026-07-22
Changes:
- Documentation and packaging sync: README rewritten for current behavior; info.json version/description aligned for portal release.
Version: 2.0.10
Date: 2026-07-22
Bugfixes:
- Preserve schedule/group across repeated destroys and rebuilds: empty live snapshots no longer erase richer identity; open jobs and a nearby identity cache refill blanks; new unit numbers are rebound on job complete.
Changes:
- on_train_schedule_changed still accepts a cleared schedule (and clears the nearby cache) so intentional player edits are not resurrected.
Version: 2.0.9
Date: 2026-07-22
Changes:
- If the player fuels a repaired train to the threshold themselves, the repair job completes and can resume automatic without fighting their controls.
- While awaiting refuel, re-check more often; also react to player fast-transfer into rolling stock.
- Completing a job preserves automatic mode if the player already enabled it.
Version: 2.0.8
Date: 2026-07-22
Changes:
- Fuel request amount setting is now a percent of fuel inventory capacity (0–100, default 100); old 0 (= full) migrates to 100.
Bugfixes:
- While waiting only for the refuel threshold, do not force the train back to manual — player automatic/manual changes are respected.
Version: 2.0.7
Date: 2026-07-22
Features:
- Repair jobs can wait until the train is refueled before restoring schedule/automatic mode.
- New map settings: "Require refueling before repair job completes" (default true) and "Minimum fuel fill percent" (default 100).
Changes:
- While waiting for fuel, jobs are re-checked periodically so bot/logistic delivery can finish the job.
Version: 2.0.6
Date: 2026-07-22
Bugfixes:
- Fixed crash on load: use game.train_manager.get_trains (LuaForce.get_trains was removed in Factorio 2.0).
Version: 2.0.5
Date: 2026-07-22
Features:
- Always keep a live registry of every train's schedule/group/layout in storage; on destroy, look that record up and restore it after rebuild.
Changes:
- Fuel amount 0 now requests a full fuel inventory (slot count × stack size), not a single stack.
Bugfixes:
- Do not discard repair-job schedules when pending clears before the consist matches.
- Match rebuilt cars by proximity instead of exact float positions.
- Freeze old train registry entries on split instead of deleting them mid-wipe.
Version: 2.0.4
Date: 2026-07-22
Bugfixes:
- Save schedule/group into mod storage on first death (before Factorio destroys LuaTrain) and re-apply after full rebuild via on_train_created.
- Keep partial rebuilds forced to manual/stopped so a single replaced car cannot drive away.
- Start repair jobs even when Factorio already flipped the train to manual on the killing blow, as long as a schedule or group existed.
Version: 2.0.3
Date: 2026-07-22
Bugfixes:
- Preserve schedule/group when a train is fully destroyed: later manual fragments still join the repair job, schedule is always snapshotted, and restore is deferred one tick after rebuild.
Version: 2.0.2
Date: 2026-07-22
Changes:
- Fuel request amount defaults to 0 = one full stack of each fuel type (still configurable with any positive count).
Version: 2.0.1
Date: 2026-07-22
Features:
- Multi-car repair jobs: automatic mode restores when all pending ghosts for an incident are built, in any order.
- Saves and restores train group (or station schedule) when a repair job completes.
Changes:
- Map setting "Automatically enable automatic mode" now defaults to true.
Version: 2.0.0
Date: 2026-07-22
Changes:
- Ported to Factorio 2.0.
- Replaced deprecated runtime APIs (storage, event.entity, prototypes.item, on_object_destroyed, insert_plan).
- Item/equipment requests now preserve quality and use ghost insert_plan instead of writable item_requests.
- Reuses an existing rolling-stock death ghost when present to avoid duplicate ghosts.
Version: 1.1.4
Date: 2021-12-07
Bugfixes:
- Fixed error because the mod tried to create a ghost even when the prototype had no items_to_place_this. Thanks to Kocou for the report.
Version: 1.1.3
Date: 2021-07-13
Bugfixes:
- Fixed error when fluid wagon was destroyed. Thanks to qwerty12butt for the report.
Version: 1.1.2
Date: 2021-05-17
Features:
- Added custom alert when rolling stock is destroyed. Thanks to PietersieliePC for the idea.
- Added player setting to disable alerts.
- Added smoke effect to simulate an emergency break. Thanks to Nosferatu for the idea.
Changes:
- Trains will no longer be set to automatic mode if they were destroyed by another train.
- Map settings "automatically enable automatic mode" default is now false. There are too many unsolved issues with it.
Bugfixes:
- Fixed that locomotives sometimes didn't have the right orientation. Thanks to boskid.
Version: 1.1.1
Date: 2021-05-15
Changes:
- Added changelog.
- Added thumbnail.
- The mod can now be translated on Crowdin (https://crowdin.com/project/factorio-mods-localization).
Version: 1.1.0
Date: 2020-05-15
Features:
- Initial release
- If any locomotive or wagon is destroyed the train is stopped and a ghost is created.
- Including inventory filters, inventory limit and requests for fuel and equipment.
- As soon as the train is fully repaired it is set to automatic mode again.
- Map setting to disable item requests.
- Map setting to specifiy which fuel shold be requested.
- Map setting to disable automatically enabling automatic mode.