Kill count continued


Factorio 2.0 compatibility fork of Kill count. Count how many enemies you killed.

Utilities
2 months ago
2.0
330
Combat Enemies

Changelog

Version: 0.3.2
Date: 2026-05-13
  Bugfixes:
    - Fixed Factorio 2.0 kill statistics access by using LuaForce::get_kill_count_statistics(surface).
    - Kill counts are now summed across all existing surfaces.
Version: 0.3.1
Date: 2026-05-14
  Changes:
    - Ported runtime code to Factorio 2.0.
    - Replaced global persistent state with storage.
    - Replaced game.get_filtered_entity_prototypes with prototypes.get_entity_filtered.
    - Made point table parsing safer.
    - Rebuilt player settings cache when global runtime settings change.
Version: 0.3.0
Date: 2022-05-01
  Features:
    - Added a new setting allowing to set the time objective. Kill count stops updating after the time runs out.
Version: 0.2.0
Date: 2022-04-27
  Features:
    - Added a new setting allowing to win the game by reaching the objective
Version: 0.1.0
Date: 2022-04-26
  Info:
    - Initial Release
  Features:
    - Counts kills (per force) of biters, spawners and worms (entities of type "unit", "unit-spawner" or "turret")
    - Configurable display of the kill count (each type of entity / total kills only)
    - Configurable points per enemy entity type
    - Configurable goal (total kills/points)
    - Configurable refresh rate (each n ticks)