Factorio 2.0 compatibility fork of Kill count. Count how many enemies you killed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.3.2
Date: 2026-05-13
Bugfixes:
- Fixed Factorio 2.0 kill statistics access by using LuaForce::get_kill_count_statistics(surface).
- Kill counts are now summed across all existing surfaces.
Version: 0.3.1
Date: 2026-05-14
Changes:
- Ported runtime code to Factorio 2.0.
- Replaced global persistent state with storage.
- Replaced game.get_filtered_entity_prototypes with prototypes.get_entity_filtered.
- Made point table parsing safer.
- Rebuilt player settings cache when global runtime settings change.
Version: 0.3.0
Date: 2022-05-01
Features:
- Added a new setting allowing to set the time objective. Kill count stops updating after the time runs out.
Version: 0.2.0
Date: 2022-04-27
Features:
- Added a new setting allowing to win the game by reaching the objective
Version: 0.1.0
Date: 2022-04-26
Info:
- Initial Release
Features:
- Counts kills (per force) of biters, spawners and worms (entities of type "unit", "unit-spawner" or "turret")
- Configurable display of the kill count (each type of entity / total kills only)
- Configurable points per enemy entity type
- Configurable goal (total kills/points)
- Configurable refresh rate (each n ticks)