The scope of the mod has recently changed. It will now only provide a few optional tweaks, which can all be activated on an case by case basis. All compatibility changes will now go directly into the respective mods
Current Features:
- Added radioactivity resistance to all levels of thruster suits analog to the power armours.Went core!
- Optional: Increase the Core Mining returns for Uranium and to a lesser extent Coal and Crude Oil.
- Added an option to modify the core fragments needed in basic processing. Default is still 16 which means no change.
- 
Added an option to limit research after the chemical tech cards to space only. 
- 
Added support for SE 0.3: - Added an option to decouple the K2 matter research from SE.Currently broken. Fix depends on the core mods
- Added an option to decouple the K2 fusion energy research from SE.Currently broken. Fix depends on the core mods
- Added an option to enable an alternate Optimisation Research Card recipe. This is currently enabled by default.Removed in favour of some base mod changes.
- Added some missing migration for offshore pumps if you did not use AAI Industries before.
- Added Vulcanite recipes for Silicon and Rare MetalsWent core.
- Changed the Vulcanite recipes for Iron and Copper to use enriched ore.Went core.
- Enriched Ore is now a prerequisite for Vulcanite Processing.Went core.
 
- Option to modify the Singularity Beacon to be a direct upgrade of the Wide Area Beacon 2.Removed for now.
- Adjusted resource generation for SE v3.Went core.
- Added Krastorio 2 items to the delivery cannon where it made sense.Went core.
