The scope of the mod has recently changed. It will now only provide a few optional tweaks, which can all be activated on an case by case basis. All compatibility changes will now go directly into the respective mods
Added radioactivity resistance to all levels of thruster suits analog to the power armours.Went core!
- Optional: Increase the Core Mining returns for Uranium and to a lesser extent Coal and Crude Oil.
- Added an option to modify the core fragments needed in basic processing. Default is still 16 which means no change.
Added an option to limit research after the chemical tech cards to space only.
Added support for SE 0.3:
Added an option to decouple the K2 matter research from SE.Currently broken. Fix depends on the core mods Added an option to decouple the K2 fusion energy research from SE.Currently broken. Fix depends on the core mods Added an option to enable an alternate Optimisation Research Card recipe. This is currently enabled by default.Removed in favour of some base mod changes.
- Added some missing migration for offshore pumps if you did not use AAI Industries before.
Added Vulcanite recipes for Silicon and Rare MetalsWent core. Changed the Vulcanite recipes for Iron and Copper to use enriched ore.Went core. Enriched Ore is now a prerequisite for Vulcanite Processing.Went core.
Option to modify the Singularity Beacon to be a direct upgrade of the Wide Area Beacon 2.Removed for now. Adjusted resource generation for SE v3.Went core. Added Krastorio 2 items to the delivery cannon where it made sense.Went core.