This mod is provided as is, I am unlikely to respond to any comments asking for changes or fixes.
Adds new tiers of locomotives to Krastorio 2. All recipes require the previous train and the relevant portable reactor equipment. Other materials for the recipe are...uninspired, just higher quantities of the same materials that the nuclear locomotive costs. Mk2 nuclear locomotive recipe is unlocked before the Mk1 because of some...difficulties; this will not be fixed.
Nuclear Locomotive Mk2: (Unlocked by Nuclear Power)
- Max Speed: 325km/h (Mk1 is 250km/h)
- Acceleration power: 4MW (MK1 is 3MW)
- 15% fuel efficiency (Mk1 is 10%)
Fusion Locomotive Mk1: (Unlocked by Fusion Power)
- Max Speed: 400km/h
- Acceleration power: 4MW
- Consumes DT-Fuel cell
- 50% fuel efficiency (to match range of nuclear locomotive mk1)
Fusion Locomotive Mk2: (Unlocked by Fusion Power)
- Max Speed: 475km/h
- Acceleration power: 5MW
- Consumes DT-Fuel cell
- 75% fuel efficiency (to match range of nuclear locomotive mk2)
Antimatter Locomotive Mk1: (Unlocked by Antimatter Power)
- Max Speed:550km/h
- Acceleration power: 5MW
- Consumes Charged Antimatter cell
- 10% fuel efficiency
Antimatter Locomotive Mk2: (Unlocked by Antimatter Power)
- Max Speed:625km/h
- Acceleration power: 6MW
- Consumes Charged Antimatter cell
- 15% fuel efficiency