K2 Flare Stack


Flare stack from Krastorio 2. Burn away excess fluids at the cost of increased pollution.

Content
2 days ago
1.1 - 2.1
1.95K
Fluids Manufacturing

Changelog

Version: 2.0.0
Date: 2026-08-15
  Changes:
    - Updated to Factorio 2.1.
    - Aligned the flare stack with Krastorio 2 2.1: entity/item/recipe renamed to kr-flare-stack, burn recipes use categories, and they appear under the fluids group in Factoriopedia.
    - Burn recipes no longer generate for hidden fluids or fluid parameters.
    - Super-hot fluids (1000 °C and above, such as lava and molten metals) are not burned unless enabled in startup settings.
    - Added circuit connections to the flare stack.
    - Existing saves migrate kr-fluid-burner entities, items, and recipes to the new names.
    - New thumbnail featuring the flare stack.
  Optimisations:
    - Removed the old helper, inspect, matrix, and void-item scaffolding copied from early Krastorio 2.