Flare stack from Krastorio 2. Burn away excess fluids at the cost of increased pollution.
Mods introducing new content into the game.
Version: 2.0.0
Date: 2026-08-15
Changes:
- Updated to Factorio 2.1.
- Aligned the flare stack with Krastorio 2 2.1: entity/item/recipe renamed to kr-flare-stack, burn recipes use categories, and they appear under the fluids group in Factoriopedia.
- Burn recipes no longer generate for hidden fluids or fluid parameters.
- Super-hot fluids (1000 °C and above, such as lava and molten metals) are not burned unless enabled in startup settings.
- Added circuit connections to the flare stack.
- Existing saves migrate kr-fluid-burner entities, items, and recipes to the new names.
- New thumbnail featuring the flare stack.
Optimisations:
- Removed the old helper, inspect, matrix, and void-item scaffolding copied from early Krastorio 2.