Janky quality (BETA) deprecated


Implements a janky version of Factorio Space Age quality

Content
7 months ago
1.1
3.03K
Manufacturing

b Tank Cannon Range does not scale

9 months ago

Hello!

While messing around in the lab, I found out that the tank's cannon doesn't actually seem to get its range increase in reality. Shells impact the same distance away as a normal quality tank. The machinegun and flamethrower however do get their range benefits, which I found quite interesting.

9 months ago

Interestingly, the ammo itself has a projectile range which takes priority over the tank's cannon range. Cars have longer range because the bullets don't have a range. This problem also exists for shotguns.

I'm not sure what's the correct way to handle this. I guess I can give all projectiles the max range, but need to think if there are unexpected edge cases.

9 months ago

Interestingly, the ammo itself has a projectile range which takes priority over the tank's cannon range. Cars have longer range because the bullets don't have a range. This problem also exists for shotguns.

I'm not sure what's the correct way to handle this. I guess I can give all projectiles the max range, but need to think if there are unexpected edge cases.

The obviously correct way to handle this is to have the quality modifiers increase maximum projectile range when applied to magazines. If you want to utilize a high-quality turret, then you have to prepare equally high-quality ammunition for it.

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