Here I have a new, interesting problem:
Parallel Sprite Loader initialized (threads: 0)
Error AtlasSystem.cpp:1567: The given sprite rectangle (left_top=0x0, right_bottom=36x32) is outside the actual sprite size (left_top=0x0, right_bottom=108x26).
See the log file for more information.: janky-quality/graphics/hr-beacon-quality-mask-2.png; mods: janky-quality wret-beacon-rebalance-mod
Would be nice if you could have a look into it