Items Network


Digital storage of items with support for logical signals, input/output of items and liquids, distribution of items from the network to assemblers, furnaces, laboratories, and output of results back to the storage; the number of items produced can be controlled through logical signals; the network terminal issues signals for all contents

Content
14 hours ago
2.0
323
Logistics

b Crash Site Error

24 days ago

When Clicking on the Item Network Terminal after connecting the Cras Site Space ship to it the game gives me the following error:
The mod Items Network [BETA] (1.3.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event items-network::on_gui_opened (ID 102)
Unknown sprite "item/crash-site-spaceship"
stack traceback:
[C]: in function 'add'
items-network/scripts/lib/gui.lua:252: in function 'render_function'
items-network/scripts/lib/interface_builder.lua:56: in function 'RenderElement'
items-network/scripts/terminal_gui.lua:204: in function 'render_machines'
items-network/scripts/terminal_gui.lua:341: in function 'after_create_handler'
items-network/scripts/lib/interface_builder.lua:58: in function 'RenderElement'
items-network/scripts/lib/interface_builder.lua:77: in function 'Render'
items-network/scripts/lib/interface_builder.lua:94: in function 'RenderChildren'
items-network/scripts/lib/interface_builder.lua:100: in function 'RenderElementData'
items-network/scripts/lib/interface_builder.lua:85: in function 'Render'
items-network/scripts/lib/interface_builder.lua:94: in function 'RenderChildren'
items-network/scripts/lib/interface_builder.lua:100: in function 'RenderElementData'
items-network/scripts/lib/interface_builder.lua:85: in function 'Render'
items-network/scripts/lib/interface_builder.lua:94: in function 'RenderChildren'
items-network/scripts/lib/interface_builder.lua:100: in function 'RenderElementData'
items-network/scripts/lib/interface_builder.lua:69: in function 'RenderRoot'
items-network/scripts/lib/gui.lua:121: in function 'RenderInterface'
items-network/scripts/lib/gui.lua:90: in function 'on_gui_opened_handler'
items-network/scripts/lib/gui.lua:27: in function 'handler'
items-network/scripts/lib/events.lua:15: in function 'on_event'
items-network/scripts/lib/events.lua:56: in function <items-network/scripts/lib/events.lua:56>
Which seems to mostly come from not checking if something is a valid sprite path before trying to use it.

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