Items Network


Digital storage of items with support for logical signals, input/output of items and liquids, distribution of items from the network to assemblers, furnaces, laboratories, and output of results back to the storage; the number of items produced can be controlled through logical signals; the network terminal issues signals for all contents

Content
16 hours ago
2.0
323
Logistics

Changelog

Version: 1.12.6
Date: 11.06.2026
  Bugfixes:
    - fix invalid terminal signals
Version: 1.12.5
Date: 01.06.2026
  Bugfixes:
    - fix fluid assembler inputs
Version: 1.12.4
Date: 01.06.2026
  Bugfixes:
    - added check in events
    - fixed disappearance of liquids during withdrawal
    - added local sprites for the online buffer chest in hopes of fixing incompatibility issues
Version: 1.12.1
Date: 29.05.2026
  Bugfixes:
    - fix build system
Version: 1.12.0
Date: 29.05.2026
  Features:
    - added network unloading train stop
    - added dedicated railway research for the network unloading train stop
  Changes:
    - updated train stop descriptions to state wagon unloading and locomotive refueling behavior
Version: 1.11.0
Date: 29.05.2026
  Features:
    - added network inserter
    - added bulk network inserter
Version: 1.10.0
Date: 29.05.2026
  Features:
    - when hovering over the server, the power consumption boost radius is shown
  Changes:
    - the network construction system has been changed
    - the minimum network processing cycle is set to 30 ticks
  Bugfixes:
    - attempt to fix desynchronization in multiplayer
    - fixed supply of players
    - fixed premature unlocking of network conductivity
Version: 1.9.6
Date: 27.05.2026
  Bugfixes:
    - fix multiplayer interface desync when opening the terminal at the same time as another player
Version: 1.9.5
Date: 26.05.2026
  Changes:
    - tried to optimize the network restructuring
    - pipe metadata storage has been moved, all output pipes will have to be reconfigured
    - removed display of liquid if quantity is zero
    - added scrolls to ammunition and fuel network
  Bugfixes:
    - added missing localization
    - fixed network operation with power consumption turned off
Version: 1.9.3
Date: 25.05.2026
  Bugfixes:
    - automatic clear virtual inventory of invalid items and fluids on load and when settings change
    - fix server minable state on old saves
Version: 1.9.2
Date: 25.05.2026
  Bugfixes:
    - fix translation bug
Version: 1.9.1
Date: 25.05.2026
  Bugfixes:
    - fix supported entities
Version: 1.9.0
Date: 25.05.2026
  Features:
    - added a separate connector entity placed under network elements
    - added production combinator
    - added support for asteroid-collector
    - the network now consumes electricity depending on the number of cables and their depth from the main node (server)
    - added power consumption on/off setting
  Changes:
    - added search for items in the terminal
    - added tooltips to the network entities section
    - added tooltips to the fuel section of the network
    - added tooltips to the ammunition section of the network
    - items are no longer displayed in the terminal if they are not online
    - recipes changed
    - the server is now destructible, when destroyed, items are placed in a special chest, liquids are lost
    - underground cable removed
  Bugfixes:
    - fixed display of liquids on the network with default temperature and added spaces
Version: 1.5.0
Date: 18.05.2026
  Changes:
    - Added automatic ammo refilling for connected turrets from the network.
    - Added localization for the turret ammo refill runtime setting.
    - Updated README documentation for turret support.
Version: 1.4.3
Date: 18.05.2026
  Bugfixes:
    - Player supply bug fix
Version: 1.4.2
Date: 18.05.2026
  Bugfixes:
    - Fix fluid signals
Version: 1.4.1
Date: 18.05.2026
  Changes:
    - Change underground cable recipe
Version: 1.4.0
Date: 18.05.2026
  Changes:
    - Added the Underground network cable, including directional visuals and support for carrying both item-network connections and electricity between paired endpoints.
    - Updated all locale files for the Underground network cable and the Player supply technology.
Version: 1.3.2
Date: 17.05.2026
  Bugfixes:
    - Personal logistics bug fix
Version: 1.3.0
Date: 17.05.2026
  Changes:
    - Added the Network power conductivity technology, which unlocks electrical transfer through network cables after researching Item network and logistic science.
    - Existing network cables and inline network devices now begin conducting electricity immediately after the new technology is researched.
Version: 1.2.0
Date: 17.05.2026
  Changes:
    - Added inventory expansion to the Player supply technology: it now grants 30 character inventory slots and 20 logistic trash slots.
Version: 1.1.0
Date: 17.05.2026
  Changes:
    - Added the Player supply technology that lets network servers fulfill player logistic requests.
    - Updated localization and README text for the Player supply technology.
    - Updated locale and icons for the new version.
    - Limited machine input insertion to enough ingredients for 2 recipe runs.
  Bugfixes:
    - Aligned the Network cable item subgroup with its recipe category so both appear in the same crafting group.
    - Removed support for mining drills.
Version: 0.1.0
Date: 11.05.2026
  Changes:
    - Added a dedicated GUI for Network fluid output pipes that opens on click and keeps the selected fluid per pipe.
    - Added blueprint tag and settings paste support for Network fluid output pipe filters.
    - Expanded terminal circuit output to span multiple manual sections so large networks can expose more signals.
    - Improved terminal circuit output generation for mixed item and fluid network contents.

  Bugfixes:
    - Fixed terminal signal filters so quality-aware item signals are exported correctly.
    - Fixed terminal signal updates that could fail with a boolean runtime error in entity state handling.
    - Fixed fluid output configuration persistence when copying entities or creating blueprints.

  Optimizations:
    - Skipped terminal signal rebuild work for terminals without real circuit wire connections.
    - Limited signal clearing to terminals that previously had active output sections.
    - Kept dirty-network signal propagation queued instead of refreshing every terminal on every update.
Version: 0.0.3
Date: 11.05.2026
  Major Features:
    - Added fluid support to the network.
    - Added the Network fluid intake pipe based on pipe-to-ground.
    - Added the Network fluid output pipe with per-pipe fluid selection.
    - Added machine fluid input delivery and fluid result extraction back into the network.
    - Added laboratory support for automatic science pack delivery.

  Changes:
    - Expanded terminal snapshots and GUI grouping to display both items and fluids.
    - Updated item, recipe, technology, icon, color, and locale data for the fluid intake pipe.
    - Labs now keep up to 2 science packs of each supported type and accept any quality.
    - Labs no longer extract science packs back into the network.

  Bugfixes:
    - Fixed lab science pack insertion after the lab refill rewrite.
    - Fixed network item cache entries so item stacks are tagged correctly after cache rebuilds.
    - Fixed machine recipe input handling for recipes with fluid ingredients.

  Optimizations:
    - Spread buffer chest processing over time with round-robin scheduling.
    - Replaced full per-tick network reference scans with batched audits.
    - Replaced broad circuit signal refreshes with queued dirty-network updates.