Digital storage of items with support for logical signals, input/output of items and liquids, distribution of items from the network to assemblers, furnaces, laboratories, and output of results back to the storage; the number of items produced can be controlled through logical signals; the network terminal issues signals for all contents
Mods introducing new content into the game.
Version: 1.12.6
Date: 11.06.2026
Bugfixes:
- fix invalid terminal signals
Version: 1.12.5
Date: 01.06.2026
Bugfixes:
- fix fluid assembler inputs
Version: 1.12.4
Date: 01.06.2026
Bugfixes:
- added check in events
- fixed disappearance of liquids during withdrawal
- added local sprites for the online buffer chest in hopes of fixing incompatibility issues
Version: 1.12.1
Date: 29.05.2026
Bugfixes:
- fix build system
Version: 1.12.0
Date: 29.05.2026
Features:
- added network unloading train stop
- added dedicated railway research for the network unloading train stop
Changes:
- updated train stop descriptions to state wagon unloading and locomotive refueling behavior
Version: 1.11.0
Date: 29.05.2026
Features:
- added network inserter
- added bulk network inserter
Version: 1.10.0
Date: 29.05.2026
Features:
- when hovering over the server, the power consumption boost radius is shown
Changes:
- the network construction system has been changed
- the minimum network processing cycle is set to 30 ticks
Bugfixes:
- attempt to fix desynchronization in multiplayer
- fixed supply of players
- fixed premature unlocking of network conductivity
Version: 1.9.6
Date: 27.05.2026
Bugfixes:
- fix multiplayer interface desync when opening the terminal at the same time as another player
Version: 1.9.5
Date: 26.05.2026
Changes:
- tried to optimize the network restructuring
- pipe metadata storage has been moved, all output pipes will have to be reconfigured
- removed display of liquid if quantity is zero
- added scrolls to ammunition and fuel network
Bugfixes:
- added missing localization
- fixed network operation with power consumption turned off
Version: 1.9.3
Date: 25.05.2026
Bugfixes:
- automatic clear virtual inventory of invalid items and fluids on load and when settings change
- fix server minable state on old saves
Version: 1.9.2
Date: 25.05.2026
Bugfixes:
- fix translation bug
Version: 1.9.1
Date: 25.05.2026
Bugfixes:
- fix supported entities
Version: 1.9.0
Date: 25.05.2026
Features:
- added a separate connector entity placed under network elements
- added production combinator
- added support for asteroid-collector
- the network now consumes electricity depending on the number of cables and their depth from the main node (server)
- added power consumption on/off setting
Changes:
- added search for items in the terminal
- added tooltips to the network entities section
- added tooltips to the fuel section of the network
- added tooltips to the ammunition section of the network
- items are no longer displayed in the terminal if they are not online
- recipes changed
- the server is now destructible, when destroyed, items are placed in a special chest, liquids are lost
- underground cable removed
Bugfixes:
- fixed display of liquids on the network with default temperature and added spaces
Version: 1.5.0
Date: 18.05.2026
Changes:
- Added automatic ammo refilling for connected turrets from the network.
- Added localization for the turret ammo refill runtime setting.
- Updated README documentation for turret support.
Version: 1.4.3
Date: 18.05.2026
Bugfixes:
- Player supply bug fix
Version: 1.4.2
Date: 18.05.2026
Bugfixes:
- Fix fluid signals
Version: 1.4.1
Date: 18.05.2026
Changes:
- Change underground cable recipe
Version: 1.4.0
Date: 18.05.2026
Changes:
- Added the Underground network cable, including directional visuals and support for carrying both item-network connections and electricity between paired endpoints.
- Updated all locale files for the Underground network cable and the Player supply technology.
Version: 1.3.2
Date: 17.05.2026
Bugfixes:
- Personal logistics bug fix
Version: 1.3.0
Date: 17.05.2026
Changes:
- Added the Network power conductivity technology, which unlocks electrical transfer through network cables after researching Item network and logistic science.
- Existing network cables and inline network devices now begin conducting electricity immediately after the new technology is researched.
Version: 1.2.0
Date: 17.05.2026
Changes:
- Added inventory expansion to the Player supply technology: it now grants 30 character inventory slots and 20 logistic trash slots.
Version: 1.1.0
Date: 17.05.2026
Changes:
- Added the Player supply technology that lets network servers fulfill player logistic requests.
- Updated localization and README text for the Player supply technology.
- Updated locale and icons for the new version.
- Limited machine input insertion to enough ingredients for 2 recipe runs.
Bugfixes:
- Aligned the Network cable item subgroup with its recipe category so both appear in the same crafting group.
- Removed support for mining drills.
Version: 0.1.0
Date: 11.05.2026
Changes:
- Added a dedicated GUI for Network fluid output pipes that opens on click and keeps the selected fluid per pipe.
- Added blueprint tag and settings paste support for Network fluid output pipe filters.
- Expanded terminal circuit output to span multiple manual sections so large networks can expose more signals.
- Improved terminal circuit output generation for mixed item and fluid network contents.
Bugfixes:
- Fixed terminal signal filters so quality-aware item signals are exported correctly.
- Fixed terminal signal updates that could fail with a boolean runtime error in entity state handling.
- Fixed fluid output configuration persistence when copying entities or creating blueprints.
Optimizations:
- Skipped terminal signal rebuild work for terminals without real circuit wire connections.
- Limited signal clearing to terminals that previously had active output sections.
- Kept dirty-network signal propagation queued instead of refreshing every terminal on every update.
Version: 0.0.3
Date: 11.05.2026
Major Features:
- Added fluid support to the network.
- Added the Network fluid intake pipe based on pipe-to-ground.
- Added the Network fluid output pipe with per-pipe fluid selection.
- Added machine fluid input delivery and fluid result extraction back into the network.
- Added laboratory support for automatic science pack delivery.
Changes:
- Expanded terminal snapshots and GUI grouping to display both items and fluids.
- Updated item, recipe, technology, icon, color, and locale data for the fluid intake pipe.
- Labs now keep up to 2 science packs of each supported type and accept any quality.
- Labs no longer extract science packs back into the network.
Bugfixes:
- Fixed lab science pack insertion after the lab refill rewrite.
- Fixed network item cache entries so item stacks are tagged correctly after cache rebuilds.
- Fixed machine recipe input handling for recipes with fluid ingredients.
Optimizations:
- Spread buffer chest processing over time with round-robin scheduling.
- Replaced full per-tick network reference scans with batched audits.
- Replaced broad circuit signal refreshes with queued dirty-network updates.