A cable-based item logistics network with terminals, quality-aware storage, and network buffer chests.
Mods introducing new content into the game.
Version: 1.3.2
Date: 2026-05-18
Bugfixes:
- Personal logistics bug fix
Version: 1.3.0
Date: 2026-05-17
Changes:
- Added the Network power conductivity technology, which unlocks electrical transfer through network cables after researching Item network and logistic science.
- Existing network cables and inline network devices now begin conducting electricity immediately after the new technology is researched.
Version: 1.2.0
Date: 2026-05-17
Changes:
- Added inventory expansion to the Player supply technology: it now grants 30 character inventory slots and 20 logistic trash slots.
Version: 1.1.0
Date: 2026-05-17
Changes:
- Added the Player supply technology that lets network servers fulfill player logistic requests.
- Updated localization and README text for the Player supply technology.
- Updated locale and icons for the new version.
- Limited machine input insertion to enough ingredients for 2 recipe runs.
Bugfixes:
- Aligned the Network cable item subgroup with its recipe category so both appear in the same crafting group.
- Removed support for mining drills.
Version: 0.1.0
Date: 2026-05-11
Changes:
- Added a dedicated GUI for Network fluid output pipes that opens on click and keeps the selected fluid per pipe.
- Added blueprint tag and settings paste support for Network fluid output pipe filters.
- Expanded terminal circuit output to span multiple manual sections so large networks can expose more signals.
- Improved terminal circuit output generation for mixed item and fluid network contents.
Bugfixes:
- Fixed terminal signal filters so quality-aware item signals are exported correctly.
- Fixed terminal signal updates that could fail with a boolean runtime error in entity state handling.
- Fixed fluid output configuration persistence when copying entities or creating blueprints.
Optimizations:
- Skipped terminal signal rebuild work for terminals without real circuit wire connections.
- Limited signal clearing to terminals that previously had active output sections.
- Kept dirty-network signal propagation queued instead of refreshing every terminal on every update.
Version: 0.0.3
Date: 2026-05-11
Major Features:
- Added fluid support to the network.
- Added the Network fluid intake pipe based on pipe-to-ground.
- Added the Network fluid output pipe with per-pipe fluid selection.
- Added machine fluid input delivery and fluid result extraction back into the network.
- Added laboratory support for automatic science pack delivery.
Changes:
- Expanded terminal snapshots and GUI grouping to display both items and fluids.
- Updated item, recipe, technology, icon, color, and locale data for the fluid intake pipe.
- Labs now keep up to 2 science packs of each supported type and accept any quality.
- Labs no longer extract science packs back into the network.
Bugfixes:
- Fixed lab science pack insertion after the lab refill rewrite.
- Fixed network item cache entries so item stacks are tagged correctly after cache rebuilds.
- Fixed machine recipe input handling for recipes with fluid ingredients.
Optimizations:
- Spread buffer chest processing over time with round-robin scheduling.
- Replaced full per-tick network reference scans with batched audits.
- Replaced broad circuit signal refreshes with queued dirty-network updates.