Items Network


A cable-based item logistics network with terminals, quality-aware storage, and network buffer chests.

Content
40 minutes ago
2.0
61
Logistics

Changelog

Version: 1.3.2
Date: 2026-05-18
  Bugfixes:
    - Personal logistics bug fix
Version: 1.3.0
Date: 2026-05-17
  Changes:
    - Added the Network power conductivity technology, which unlocks electrical transfer through network cables after researching Item network and logistic science.
    - Existing network cables and inline network devices now begin conducting electricity immediately after the new technology is researched.

Version: 1.2.0
Date: 2026-05-17
  Changes:
    - Added inventory expansion to the Player supply technology: it now grants 30 character inventory slots and 20 logistic trash slots.

Version: 1.1.0
Date: 2026-05-17
  Changes:
    - Added the Player supply technology that lets network servers fulfill player logistic requests.
    - Updated localization and README text for the Player supply technology.
    - Updated locale and icons for the new version.
    - Limited machine input insertion to enough ingredients for 2 recipe runs.
  Bugfixes:
    - Aligned the Network cable item subgroup with its recipe category so both appear in the same crafting group.
    - Removed support for mining drills.

Version: 0.1.0
Date: 2026-05-11
  Changes:
    - Added a dedicated GUI for Network fluid output pipes that opens on click and keeps the selected fluid per pipe.
    - Added blueprint tag and settings paste support for Network fluid output pipe filters.
    - Expanded terminal circuit output to span multiple manual sections so large networks can expose more signals.
    - Improved terminal circuit output generation for mixed item and fluid network contents.

  Bugfixes:
    - Fixed terminal signal filters so quality-aware item signals are exported correctly.
    - Fixed terminal signal updates that could fail with a boolean runtime error in entity state handling.
    - Fixed fluid output configuration persistence when copying entities or creating blueprints.

  Optimizations:
    - Skipped terminal signal rebuild work for terminals without real circuit wire connections.
    - Limited signal clearing to terminals that previously had active output sections.
    - Kept dirty-network signal propagation queued instead of refreshing every terminal on every update.

Version: 0.0.3
Date: 2026-05-11
  Major Features:
    - Added fluid support to the network.
    - Added the Network fluid intake pipe based on pipe-to-ground.
    - Added the Network fluid output pipe with per-pipe fluid selection.
    - Added machine fluid input delivery and fluid result extraction back into the network.
    - Added laboratory support for automatic science pack delivery.

  Changes:
    - Expanded terminal snapshots and GUI grouping to display both items and fluids.
    - Updated item, recipe, technology, icon, color, and locale data for the fluid intake pipe.
    - Labs now keep up to 2 science packs of each supported type and accept any quality.
    - Labs no longer extract science packs back into the network.

  Bugfixes:
    - Fixed lab science pack insertion after the lab refill rewrite.
    - Fixed network item cache entries so item stacks are tagged correctly after cache rebuilds.
    - Fixed machine recipe input handling for recipes with fluid ingredients.

  Optimizations:
    - Spread buffer chest processing over time with round-robin scheduling.
    - Replaced full per-tick network reference scans with batched audits.
    - Replaced broad circuit signal refreshes with queued dirty-network updates.