Allows inserters and other entities with support for dropping items to restrict their interaction to a specific inventory of their target.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.0 Date: 2025-04-25 Features: - Allow configuration of ghost entities ([#3](https://github.com/noodlebox/factorio-inventory-selector/issues/3)) - Preserve configuration when fast-replacing entities ([#3](https://github.com/noodlebox/factorio-inventory-selector/issues/3)) Bugfixes: - Crash on unidentifiable victim entities - Typo causing potential crash on interaction with other mod GUIs
Version: 1.0.2 Date: 2025-04-16 Optimizations: - Allow entities without a stable target to sleep when selected inventory type is "none" Compatibility: - Support interaction with Bob's Adjustable Inserters and Smart Inserters
Version: 1.0.1 Date: 2025-04-16 Bugfixes: - Cache limbo containers by surface_id instead of LuaSurface ([#1](https://github.com/noodlebox/factorio-inventory-selector/issues/1)) - Cull misplaced limbo containers ([#1](https://github.com/noodlebox/factorio-inventory-selector/issues/1)) - Ensure only one limbo container is created per surface ([#1](https://github.com/noodlebox/factorio-inventory-selector/issues/1))
Version: 1.0.0 Date: 2025-04-15 Graphics: - Add inventory icons
Version: 0.1.0 Date: 2025-04-15 Info: - Initial release. Major Features: - Inserters and entities supporting drop positions may be configured to restrict their interaction to specific inventories of their targets. Features: - Circuit network interface allows automated inventory assignment based on circuit network signals. - Various Remote APIs are provided to permit mod interaction and integration. Control API for managing configured settings of inventory selectors on supported entities. Passthrough API providing conflict-free interaction with "apparent" pickup and drop targets of entities, even when otherwise hidden by this implementation. Unified Inventory Type API for querying entity-specific mappings for unified inventory types as well as registration of custom mappings for modded entities. Gui: - Adds panels to relevant entity GUIs for configuring inventory selectors and related circuit network settings.