An interstellar progression overhaul that organizes Space Age planet mods into structured systems, discovery chapters, and coherent starmap routes.
Mods introducing new content into the game.
New places to build more factories.
Furnaces, assembling machines, production chains.
Secratas and Rubia are locked behind Crucible.
Paracelsin is locked behind Rubia.
Crucible and Rubia could be moved to the start of Viridion. There's a lot of planets that depend on their research for discovery.
I appreciate the work you're doing here. Trying to organize this mess is madness.
fixed