Industrial Belt Crossings


Compact 1×1 belt crossings with independent straight-through flows and lanes. Uses connected belt speeds, preserves quality and belt stacks, and needs no electricity.

Content
10 hours ago
2.0 - 2.1
284
Logistics

Changelog

Version: 1.0.8
  Meow:
    - When a backlog occurs, the crossing stops recalculating the stuck stacks. A blocked exit is checked less frequently.
Version: 1.0.7
  Meow:
  - Added a separate build for Factorio 2.0.77. Updating to this version is not mandatory.
Version: 1.0.6
  Meow:
  - A belt can now turn left or right through a crossing, and the exit belt curves automatically when needed.
Version: 1.0.5
  Meow:
  - Fixed a crash that could happen when the game removed a hidden belt used for a turn.
  - Fixed a crash that could happen when reconnecting belts near a crossing.
Version: 1.0.4
  Meow:
  - Made the belt immediately after a crossing accept a 90-degree turn with no extra straight tile. A crossing is not a type of conveyor, therefore, it could not previously be used to connect conveyors in this manner.
  Beow:
  - On high speed conveyor systems, the throughput of the belt remains completely unaffected after it passes through a crossing.
Version: 1.0.3
  Meow:
  - The crossing visuals have been updated, and the duplicate of the main body has been removed.
Version: 1.0.2
  Meow:
  - Updated to reflect changes in the new version of Factorio.
Version: 1.0.1
  Meow:
  - Extravagantly changed the digit 0 to 1 in the relevant version of the game.
Version: 1.0.0
  Meow:
  - Meow?