Compact 1×1 belt crossings with independent straight-through flows and lanes. Uses connected belt speeds, preserves quality and belt stacks, and needs no electricity.
Mods introducing new content into the game.
Version: 1.0.8
Meow:
- When a backlog occurs, the crossing stops recalculating the stuck stacks. A blocked exit is checked less frequently.
Version: 1.0.7 Meow: - Added a separate build for Factorio 2.0.77. Updating to this version is not mandatory.
Version: 1.0.6 Meow: - A belt can now turn left or right through a crossing, and the exit belt curves automatically when needed.
Version: 1.0.5 Meow: - Fixed a crash that could happen when the game removed a hidden belt used for a turn. - Fixed a crash that could happen when reconnecting belts near a crossing.
Version: 1.0.4 Meow: - Made the belt immediately after a crossing accept a 90-degree turn with no extra straight tile. A crossing is not a type of conveyor, therefore, it could not previously be used to connect conveyors in this manner. Beow: - On high speed conveyor systems, the throughput of the belt remains completely unaffected after it passes through a crossing.
Version: 1.0.3 Meow: - The crossing visuals have been updated, and the duplicate of the main body has been removed.
Version: 1.0.2 Meow: - Updated to reflect changes in the new version of Factorio.
Version: 1.0.1 Meow: - Extravagantly changed the digit 0 to 1 in the relevant version of the game.
Version: 1.0.0 Meow: - Meow?