I speak for the trees!

by sparr

Sometimes spawns a biter when a tree is destroyed.

Content
a month ago
0.16 - 2.1
685
Enemies

Changelog

Version: 2.1.2
Date: 2026-09-07
  Features:
    - Gleba's wood-bearing plants now send a wriggler: boompuff, cuttlepop, funneltrunk,
      hairyclubnub, stingfrond and teflilly. The ones that drop only fruit or only
      spoilage still have no Lorax.
  Bugfixes:
    - Dry trees no longer send anything. Whether a plant is alive is now decided by
      whether it has leaf colours to turn rather than by counting its wood, and the two
      measures disagreed on dry-tree: it carries a live tree's full four wood while
      absorbing pollution at a tenth of a live tree's rate.
  Changes:
    - Wood no longer has to come to exactly four, which is what let Gleba's plants in at
      two through six. It now only has to reach a floor of two, so water-cane's single
      reed still has no Lorax. A yield given as a range is judged by its middle.
Version: 2.1.1
Date: 2026-09-06
  Other:
    - Add a test suite: 13 busted specs for the Lorax decisions, 10 factorio-test
      fixtures for what a real game does with them
    - Split those decisions out into lib/lorax.lua so they can be tested without a game
Version: 2.1.0
Date: 2026-09-06
  Other:
    - Update for Factorio 2.1
  Bugfixes:
    - Stop crashing on every tree death: 2.0 removed the flying-text entity type that 1.1.2
      started using, so the floating message took the whole mod down with it
Version: 1.1.2
Date: 2023-06-19
  Changes:
    - Catch script_raised_destroy event
    - Add floating text
Version: 1.1.1
Date: 2023-06-18
  Changes:
    - Refactoring and slight improvements
    - License copyright date bump
Version: 1.1.0
Date: 2021-12-31
  Changes:
    - Version bump for Factorio 1.1
Version: 1.0.0
Date: 2020-08-14
  Changes:
    - Update for 0.18 / 1.0
    - Refactor logic
  Bugfixes:
    - Fix crash for tree entities with no mineable products