Mods introducing new content into the game.
Version: 2.1.2
Date: 2026-09-07
Features:
- Gleba's wood-bearing plants now send a wriggler: boompuff, cuttlepop, funneltrunk,
hairyclubnub, stingfrond and teflilly. The ones that drop only fruit or only
spoilage still have no Lorax.
Bugfixes:
- Dry trees no longer send anything. Whether a plant is alive is now decided by
whether it has leaf colours to turn rather than by counting its wood, and the two
measures disagreed on dry-tree: it carries a live tree's full four wood while
absorbing pollution at a tenth of a live tree's rate.
Changes:
- Wood no longer has to come to exactly four, which is what let Gleba's plants in at
two through six. It now only has to reach a floor of two, so water-cane's single
reed still has no Lorax. A yield given as a range is judged by its middle.
Version: 2.1.1
Date: 2026-09-06
Other:
- Add a test suite: 13 busted specs for the Lorax decisions, 10 factorio-test
fixtures for what a real game does with them
- Split those decisions out into lib/lorax.lua so they can be tested without a game
Version: 2.1.0
Date: 2026-09-06
Other:
- Update for Factorio 2.1
Bugfixes:
- Stop crashing on every tree death: 2.0 removed the flying-text entity type that 1.1.2
started using, so the floating message took the whole mod down with it
Version: 1.1.2
Date: 2023-06-19
Changes:
- Catch script_raised_destroy event
- Add floating text
Version: 1.1.1
Date: 2023-06-18
Changes:
- Refactoring and slight improvements
- License copyright date bump
Version: 1.1.0
Date: 2021-12-31
Changes:
- Version bump for Factorio 1.1
Version: 1.0.0
Date: 2020-08-14
Changes:
- Update for 0.18 / 1.0
- Refactor logic
Bugfixes:
- Fix crash for tree entities with no mineable products