First of all, mod is amazing for end-game UPS issues since every build takes less space and entity count, so thank you!
But some things caught my attention:
- Jump between furnace and mk2 is quite big in terms of crafting speed. also, x3 speed for x2 power usage seems cheasy. Maybe make mk2 to mk3 and mk2 with crafting speed:4?
- Mining tiers increase range and speed at the same time. But for ore patches where 2 types are next to each other that becomes an issue, so one would have to get back to using low tears. Maybe do different tears? One with just speed, another with speed and range?
- Crafting recipe for hyper accumulator time is 5s, when for previous (normal one) it's 10s
- Generally speaking, there are 6 tiers of solar & accum & drills, but I don't know who would use all of them and upgrade accordingly. I mean, research is quite cheap, so tiers just get skipped. Maybe decrease to just 3 tiers?
- There seems to be no upgrade for pumpjacks or any oil related machines for that matter.
- Something doesn't agree with Upgrade Builder & Planner mod. When upgrading solar panel on the ground it removes them and log's "upgradebuildererror - entity to raise was not found", but it works just fine for accumulators, mining and any other entity. Except solar.