Heat Glow (Reborn) keeps the beautiful heat glow from OwnlyMe's original Heat Glow, updated for Factorio 2.1, and adds something new for Vulcanus:
🔥 Hot fluid pipes
Normal pipes now glow red-hot while they carry lava, molten iron or molten copper.
- The glow follows the pipe shape: straights, corners, T's, crosses, endings and pipe-to-ground entrances
- By day the metal looks red-hot; at night the pipes cast a warm orange light
- Lava uses a deep red glow, molten metals a brighter orange-yellow glow
- The glow turns off by itself when the pipe runs empty
What still glows (from the original)
- Heat pipes
- Nuclear reactors
- Heat exchangers
- Heating towers (Space Age)
Compatibility
- Color Coded Pipes: the glow sits on top of any pipe colour, repainted pipes are picked up straight away
- Flow Control: elbow, junction and straight pipes, plus valves, glow too
- Works with any other mod's pipes, pipe-to-grounds and valves
- Replaces the original Heat Glow, so don't run both
Settings (map settings, can be changed mid-game)
- Turn the pipe glow on/off
- Choose which fluids make pipes glow (default:
lava, molten-iron, molten-copper; you can add modded fluids too) - Glow brightness
- Pipe check cycle: how quickly the glow reacts after a pipe fills or empties (default 2 s; raise it on huge bases)
Commands
/heat-glow-rescan: finds every pipe again and refreshes the glow
Credits
- Original mod Heat Glow by OwnlyMe
- Continued and updated for 2.1 by FallenPaladin