Heat Glow (Reborn)


Prettier heat glow - and pipes carrying lava or molten metal now glow red-hot too. Continuation of Heat Glow by OwnlyMe, updated for Factorio 2.1.

Content
6 hours ago
2.1
83
Logistics Fluids
Owner:
FallenPaladin
Source:
https://mods.factorio.com/mod/heat_glow
Homepage:
N/A
License:
MIT
Created:
9 days ago
Latest Version:
2.1.2 (6 hours ago)
Factorio version:
2.1
Downloaded by:
83 users

Heat Glow (Reborn) keeps the beautiful heat glow from OwnlyMe's original Heat Glow, updated for Factorio 2.1, and adds something new for Vulcanus:

🔥 Hot fluid pipes

Normal pipes now glow red-hot while they carry lava, molten iron or molten copper.
- The glow follows the pipe shape: straights, corners, T's, crosses, endings and pipe-to-ground entrances
- By day the metal looks red-hot; at night the pipes cast a warm orange light
- Lava uses a deep red glow, molten metals a brighter orange-yellow glow
- The glow turns off by itself when the pipe runs empty

What still glows (from the original)

  • Heat pipes
  • Nuclear reactors
  • Heat exchangers
  • Heating towers (Space Age)

Compatibility

  • Color Coded Pipes: the glow sits on top of any pipe colour, repainted pipes are picked up straight away
  • Flow Control: elbow, junction and straight pipes, plus valves, glow too
  • Works with any other mod's pipes, pipe-to-grounds and valves
  • Replaces the original Heat Glow, so don't run both

Settings (map settings, can be changed mid-game)

  • Turn the pipe glow on/off
  • Choose which fluids make pipes glow (default: lava, molten-iron, molten-copper; you can add modded fluids too)
  • Glow brightness
  • Pipe check cycle: how quickly the glow reacts after a pipe fills or empties (default 2 s; raise it on huge bases)

Commands

  • /heat-glow-rescan: finds every pipe again and refreshes the glow

Credits

  • Original mod Heat Glow by OwnlyMe
  • Continued and updated for 2.1 by FallenPaladin