Plasma ducts, for more flexible fusion setups and mods that use fusion plasma, now in HD!
Mods introducing new content into the game.
Version: 1.1.2
Date: 2025-11-31
Graphics:
- Added pink plasma visualisation colour as settings (default true). Special thanks to Kyoma.
Version: 1.1.1
Date: 2025-11-30
Bugfixes:
- Fixed crash with Bob's Power and Bob's Metals, Chemicals, and Intermediateds mod. Plasma Duct mod was overwriting base game functions "pipepictures", "pipecoverspictures", and "make_heat_pipe_pictures".
- Special thanks to KiwiHawk.
Version: 1.1.0
Date: 2025-11-29
Graphics:
- Now features remade assets with nice shading by the talented Keysivi!
- Plasma ducts now remove small decoratives (bushes, small rocks) that they're placed on, like buildings do.
- Added a crafting machine specific tint to the plasma duct recipe that matches other fusion devices.
- Added new custom thumbnail.
Info:
- Removed quality_required, space_travel_required, spoiling_required, freezing_required, segmented_units_required, expansion_shaders_required feature flags.
- Removed shattered-planet website reference.
Changes:
- Mod forked by Powerscooter, published as hd-plasma-duct.
Optimizations:
- Removed references to "plasma miner" entity in code.
- Removed nested folder structure.
Balancing:
- Reduced recipe cost as it was previously cheaper to just route plasma through a generator chain instead of using ducts.
- Increased crafting time to reflect other fusion devices.
- Halved research cost.
- Disabled prod modules for plasma ducts for consistency. (No other pipes in the game allow prod)
- Reduced max health to 450 but increased fire, impact and explosive resistance to 90%, 40% and 30% respectively to reflect the futuristic, sturdy nature of plasma ducts.
Features:
- Enabled plasma duct recycling.
Compatibility:
- If regular plasma ducts mod is still active, the ducts get overwritten without duplication.
Version: 1.0.0
Date: 2025-01-14
Features:
- Project created, mod functions properly