Hazmat Suit


Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack.

Content
2 years ago
1.1
1.24K
Armor

Changelog

Version: 1.0.9
Date: 2021.07.12
  Fixes: Disables fixes for K2 fusion power when "RealisticFusionPower" is installed because it overwrites it anyways.
Version: 1.0.8
Date: 2021.05.15
  Changes: Removed all "NuclearFurnace" mod stuff and transfered to the "NuclearFurnace" mod itself.
Version: 1.0.7
Date: 2021.05.13
  Fixes:
    - Concrete/Steel gate recipes being unlocked by default instead of with the technology.
    - Some minor stuff such as localised names/descriptions that weren't working.
Version: 1.0.6
Date: 2021.05.10
  Features:
    - Added "mil-grade-fuel-cell". It's twice as powerful as the normal stuff. The opposite of breeder fuel.
  Balancing:
    - Nerfed the nuclear furnace in "NuclearFurnace" mod, but made it upgradable up to tier 5.
  Compatibility:
    - Converted "NuclearFurnace" mod's furnace into "assembling-machine" type so it can do all dual input smelting tasks added by SE & K2 (i.e: steel, vulcanite catalyst variants, ...). Also added 6 module slots to it as well.
Version: 1.0.5
Date: 2021.05.07
  Changes:
    - Added "universal-equipment" to categories of the "space-exploration" rtg generators so they can be used in vehicles.
  Balancing:
    - Dynamically increased all battery equipment output by a factor of 5 so they can sustain high tier equipment, but still charge slowly
    - increased kr-atmospheric-condenser max power by 5 & decreased consumption for its recipes by the same to balanced overall power usage with faster craft time. No more needing 20 condensers to barely supply 6 fuel refineries; 4:6 ratio with new power levels.
  Fixes:
    - Removed correction of "aai-industry" walls to upgrade properly using upgrade planner. Mod developer fixed on their end.
Version: 1.0.4
Date: 2021.05.05
  Features:
    - Added concrete & steel gates for "aai-industry"; uses base game's gate graphics though.
  Fixes:
    - Corrected "aai-industry" walls to upgrade properly with upgrade planner.
Version: 1.0.3
Date: 2021.05.04
  Changes:
    - Eliminated mandatory dependencies. Features enabled based on a 'if mods["modname"]' check.
    - Made "space-exploration" mod's adaptive armour work in vehicles as well.
  Balancing:
    - "Krastorio2" increased nuclear fuel recipe results to x10 to compensate for the increased fuel cell fuel value and decrease in fuel cell yield per uranium-235.
    - Downgraded "kr-fusion-energy" technology to 'space science 1' from 'space science 3' that "space-exploration" mod jumps it to.
  Compatibility:
    - "space-exploration": added delivery cannon recipe for "plutonium" & "uranium-low-enriched" if the item exists.
  Fixes:
    - Now only adds back "plutonium" from "Nuclear Fuel" mod to reprocessing recipe when it doesn't already produce any. In case other mods (i.e: "SchallUraniumProcessing") replace the recipe. Removed other mod's dependencies when checking for this.
Version: 1.0.2
Date: 2021.04.30
  Balancing:
    - Increased the capacity of SMR's from the SMRs mod to account for Krastorio2's x6.25 increase in nuclear fuel values. Overwrote localized descriptions to match new values as well.
  Fixes:
    - Added back plutonium to the reprocessing recipe when "Nuclear Fuel" & "SchallUraniumProcessing" happen to be install together.
Version: 1.0.1
Date: 2021.04.23
  Changes:
    - Added "universal-equipment" & "robot-interaction-equipment" categories to hazmat suit grid.
  Fixes:
    - Made it so that the usual equipment can be installed in hazmat suit grid.
Version: 1.0.0
Date: 2021.04.23
  Features:
    - Added power armor with 8x8 grid 20 inventory slots and 100/100 damage resistance from radioactive type damage (from Krastorio2).
  Changes:
    - Initial release.