Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack.
Mods introducing new content into the game.
Version: 1.0.10 Date: 2024.05.02 Balancing: - Lowered recipe cost of high enriched uranium("SchallUraniumProcessing"). - Lowered uranium cost of Atomic Bomb to acount for high enriched uranium being used. - Lowered loss rate or uranium in radiation data recipes("space exploration"). Changes: - Removed mil-grade-fuel-cell since I decided to incorporate "Plutonium Energy" mod in my pack. - Removed "Nuclear Fuel" mod compatability stuff since I now use "Plutonium Energy" mod instead. Compatibility: - Krastorio2 advanced steam turbine minimum temperature is lowered to 100. - Krastorio2 advanced steam turbine max power output upped to 200MW. Fixes: - Disables fixes for K2 fusion power when "K2SE-fusion-rebalance" is installed since redundent. - Updated remote.call to add items to K2's radioactive items list for latest versions of K2. - Repaired various broken things that have added up over the ignored 3+ years of main game updates.
Version: 1.0.9 Date: 2021.07.12 Fixes: Disables fixes for K2 fusion power when "RealisticFusionPower" is installed because it overwrites it anyways.
Version: 1.0.8 Date: 2021.05.15 Changes: Removed all "NuclearFurnace" mod stuff and transfered to the "NuclearFurnace" mod itself.
Version: 1.0.7 Date: 2021.05.13 Fixes: - Concrete/Steel gate recipes being unlocked by default instead of with the technology. - Some minor stuff such as localised names/descriptions that weren't working.
Version: 1.0.6 Date: 2021.05.10 Features: - Added "mil-grade-fuel-cell". It's twice as powerful as the normal stuff. The opposite of breeder fuel. Balancing: - Nerfed the nuclear furnace in "NuclearFurnace" mod, but made it upgradable up to tier 5. Compatibility: - Converted "NuclearFurnace" mod's furnace into "assembling-machine" type so it can do all dual input smelting tasks added by SE & K2 (i.e: steel, vulcanite catalyst variants, ...). Also added 6 module slots to it as well.
Version: 1.0.5 Date: 2021.05.07 Changes: - Added "universal-equipment" to categories of the "space-exploration" rtg generators so they can be used in vehicles. Balancing: - Dynamically increased all battery equipment output by a factor of 5 so they can sustain high tier equipment, but still charge slowly - increased kr-atmospheric-condenser max power by 5 & decreased consumption for its recipes by the same to balanced overall power usage with faster craft time. No more needing 20 condensers to barely supply 6 fuel refineries; 4:6 ratio with new power levels. Fixes: - Removed correction of "aai-industry" walls to upgrade properly using upgrade planner. Mod developer fixed on their end.
Version: 1.0.4 Date: 2021.05.05 Features: - Added concrete & steel gates for "aai-industry"; uses base game's gate graphics though. Fixes: - Corrected "aai-industry" walls to upgrade properly with upgrade planner.
Version: 1.0.3 Date: 2021.05.04 Changes: - Eliminated mandatory dependencies. Features enabled based on a 'if mods["modname"]' check. - Made "space-exploration" mod's adaptive armour work in vehicles as well. Balancing: - "Krastorio2" increased nuclear fuel recipe results to x10 to compensate for the increased fuel cell fuel value and decrease in fuel cell yield per uranium-235. - Downgraded "kr-fusion-energy" technology to 'space science 1' from 'space science 3' that "space-exploration" mod jumps it to. Compatibility: - "space-exploration": added delivery cannon recipe for "plutonium" & "uranium-low-enriched" if the item exists. Fixes: - Now only adds back "plutonium" from "Nuclear Fuel" mod to reprocessing recipe when it doesn't already produce any. In case other mods (i.e: "SchallUraniumProcessing") replace the recipe. Removed other mod's dependencies when checking for this.
Version: 1.0.2 Date: 2021.04.30 Balancing: - Increased the capacity of SMR's from the SMRs mod to account for Krastorio2's x6.25 increase in nuclear fuel values. Overwrote localized descriptions to match new values as well. Fixes: - Added back plutonium to the reprocessing recipe when "Nuclear Fuel" & "SchallUraniumProcessing" happen to be install together.
Version: 1.0.1 Date: 2021.04.23 Changes: - Added "universal-equipment" & "robot-interaction-equipment" categories to hazmat suit grid. Fixes: - Made it so that the usual equipment can be installed in hazmat suit grid.
Version: 1.0.0 Date: 2021.04.23 Features: - Added power armor with 8x8 grid 20 inventory slots and 100/100 damage resistance from radioactive type damage (from Krastorio2). Changes: - Initial release.