Hazmat Suit


Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack.

Content
6 months ago
1.1
1.45K
Armor
Owner:
NightOps
Source:
N/A
Homepage:
https://mods.factorio.com/user/NightOps
License:
GNU GPLv3
Created:
3 years ago
Latest Version:
1.0.10 (6 months ago)
Factorio version:
1.1
Downloaded by:
1.45K users

Hazmat Suit

Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2.
Also adds some compatibilty and balance fixes for some mods that I use in my mod pack.

Adds the following power armor:
- Hazmat Suit (8x8 grid) w/20 extra inventory

Tweaks/balancing (if mod installed):
- Added concrete & steel gates for the AAI concrete & steel walls.
- Increased the capacity of SMR's from the "SMRs" mod to account for Krastorio2's x6.25 increase in nuclear fuel values. Overwrote localized descriptions to match new values as well.
- Made "space-exploration" mod's adaptive armour work in vehicles as well.
- Downgraded "kr-fusion-energy" technology to 'energy science 1' from 'energy science 3' that "space-exploration" mod jumps it to.
- "space-exploration": added delivery cannon recipe for "plutonium" & "uranium-low-enriched" if the item exists.
- Added "universal-equipment" to categories of the "space-exploration" rtg generators so they can be used in vehicles.
- Dynamically increased all battery equipment output by a factor of 5 so they can sustain high tier equipment, but still charge slowly
- increased kr-atmospheric-condenser max power by 5 & decreased consumption for its recipes by the same to balanced overall power usage with faster craft time. No more needing 20 condensers to barely supply 6 fuel refineries; 4:6 ratio with new power levels.