Hard crafting

by judos

Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup

Content
2 days ago
0.13 - 2.1
604

g 0.5 and the removal of the Dirt+Stone -> Gravel recipe [Question solved]

10 years ago

Hello, Judos. I love your mod, it has completely reinvigorated playing "vanilla" Factorio for me. It reminds me of the IndustrialCraft2 (Experimental) ore processing chain... but better.

I recently updated to Hardcrafting 0.5, and I'm enjoying most of the changes. Managing my gravel inventory is now more complex but also less frustrating since I can simply pulverize stone to recover from a shortage. Before 0.5, there was also a recipe to pulverize stone which also required dirt. This of course could be problematic if I ran out of dirt, but on the other hand it was also useful as a way to consume some excess dirt.

I'm finding myself now dealing with a huge excess of dirt, and it seems like the only thing I can do with it now is create Landfill or Incinerate it. I don't need Landfill at all, so I find myself with 3 unattractive options:

1) Destroy the dirt by shooting the storage chests
2) Destroy the dirt by incinerator, which produces pollution and consumes energy
3) Convert the dirt to landfill anyway, just in case I someday want it.

Do you have any future ideas for additional things that could use Dirt?

10 years ago

Hi kaldskryke,
Thanks for the post. Generally the idea behind the dirt is actually that you have to get rid of it somehow. So I didn't plan any major features which actually require it. I think you can choose one of your options to do it. ;)
One small addition: There's also the recipe to dry dirt and then craft it into landfill. So in case you want to incinerate it, it may be useful to first dry it in a big processing machine.

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