IYKYK Edition for Nauvis featuring volcanism, natural height variation with elevation levels, realistic biomes and rivers, river crossings, and more.
Mods introducing new content into the game.
Version: 1.0.5
Date: 2026-06-02
Changes:
- Reduced swamp/marsh default scale and probability strength by roughly half after decoratives made the previous terrain footprint read too large.
- Added capped underwater relief noise so below-sea-level terrain has broad shallow/deep variation instead of a flat water band.
- Kept underwater relief from raising broad water areas above sea level.
Version: 1.0.4
Date: 2026-06-02
Bugfixes:
- Strengthened swamp/marsh defaults and mask thresholds so the terrain-tab controls produce visible lowland wetlands at default settings.
- Increased swamp shallow-water and water-mud probability weights so wetland ownership can actually win against surrounding terrain.
- Reduced river-valley dependency so swamps can appear in ordinary sea-level lowlands instead of only near river cuts.
Version: 1.0.3
Date: 2026-06-02
Changes:
- Implemented data-stage swamp/marsh generation using sea-level masks that feed shallow water and water-mud probability expressions.
- Wired the GZ Swamps / Marshes and GZ Marsh Vegetation terrain-tab controls into wetland occurrence, footprint, depth, and mud-interior strength.
- Updated swamp/marsh locale text and gz-terrain.md to reflect implemented terrain behavior while keeping Gleba terrain generation planned.
Version: 1.0.2
Date: 2026-06-02
Changes:
- Added startup options and terrain-tab controls for future swamp/marsh and Gleba biome scaling.
- Documented current swamp/marsh/Gleba terrain state and the implementation plan in gz-terrain.md.
Version: 0.1.20
Date: 2026-05-23
Bugfixes:
- Vulcanus-ish biomes on Nauvis and lava tongues with SOPL controls
- Vulc terrain is good, might add the correct trees later, maybe. Lava is still WIP
- No Vulcanus cliffs yet and no runtime carving