GZ-Terrain: Extended Terrain Options

by gizzum

GZ terrain systems: forest fires, weather terrain, shallows, swamps, rivers, and (soon) lava and planet soils. 0.1.1 adds slower wildfire defaults and separate wild/pollution ignition settings.

Content
2 days ago
2.0
26
Environment

Changelog

Version: 0.1.12
Date: 2026-05-09
  Changes:
    - Reduced beach abundance by roughly 30% from the 0.1.11 shoreline proof pass.
    - Kept shallow and muddy-shallow coverage strong for crossable water connections.
    - Left river, tributary, SOPL, and runtime-carving status unchanged.
Version: 0.1.11
Date: 2026-05-09
  Bugfixes:
    - Fixed beach probability expression compile failure by replacing fragile raw vanilla expression wrapping.
  Changes:
    - Explicitly enrolled water-shallow and water-mud as Nauvis mapgen tile candidates.
    - Added loud shoreline proof masks for beaches, shallows, and muddy shallow edges.
    - Left river and SOPL logic unchanged.
Version: 0.1.10
Date: 2026-05-09
  Bugfixes:
    - Fixed beach/shallow tile probability wrapping so copied vanilla autoplace expressions retain local expressions/functions.
  Changes:
    - Hid non-current river tuning startup settings without removing them.
    - Left visible: main river spacing/channel width/valley width, tributary spacing/channel width/valley width, and river start-area protection.
    - Kept SOPL Terrain-tab controls visible for tuning.
Version: 0.1.9
Date: 2026-05-09
  Changes:
    - Added data-stage shoreline beaches using sand-1/sand-2/sand-3 tile probability masks.
    - Added data-stage shallow-water masks using water-shallow tile probability.
    - Added Terrain-tab controls for GZ Beaches and GZ Shallows.
    - Kept runtime waterway/beach/shallow carving removed.
Version: 0.1.8
Date: 2026-05-09
  Changes:
    - Added Terrain-tab map generator SOPL controls for river shape tuning.
    - River SOPL scale/octaves/persistence/lacunarity now read from mapgen autoplace controls.
    - Removed runtime river carving remains unchanged.
Version: 0.1.7
Date: 2026-05-09
  Changes:
    - Added River SOPL Scale, Octaves, Persistence, and Lacunarity startup settings.
    - Rebuilt river contour fields as manual normalized basis-noise octave sums so lacunarity is tunable.
    - Added tooltips explaining the four SOPL axes.
Version: 0.1.6
Date: 2026-05-09
  Changes:
    - Replaced visible Voronoi facet river network with organic contour-ridge river distance fields.
    - Tightened tributary influence to the main river valley mask.
    - Retuned default river/tributary widths, depths, spacing, and warp.
Version: 0.1.5
Date: 2026-05-09
  Bugfixes:
    - Localized the GZ river elevation map-generator dropdown entry.
    - Fixed rivers disappearing across high terrain by forcing channel floors below water level.
  Changes:
    - Increased default river/tributary visibility, width, valley influence, and warp strength.
    - Kept runtime waterway carving removed.
Version: 0.1.4
Date: 2026-05-09
  Bugfixes:
    - Removed invalid cliff_elevation property override from river elevation mapgen.
    - Scaled river/tributary Voronoi facet distances by grid size.
  Changes:
    - Renamed mod display heading to GZ-Terrain: Extended Terrain Options.