Grand Unified Factorio Theory


Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.

1 year, 11 months ago
1.1
811

b Crash with latest cargo ship

1 year, 4 months ago

64.260 Loading mod grand-unified-factorio-theory 1.0.16 (data-updates.lua)
64.632 Error ModManager.cpp:1623: Failed to load mod "grand-unified-factorio-theory": .../mod-support/cargo-ships/prototypes/deep-sea-gas-rig.lua:6: attempt to index local 'rig_power' (a nil value)
stack traceback:
.../mod-support/cargo-ships/prototypes/deep-sea-gas-rig.lua:6: in main chunk
[C]: in function 'require'
grand-unified-factorio-theory/lib/contentlist.lua:50: in function 'execute_stage'
grand-unified-factorio-theory/data-updates.lua:6: in main chunk

1 year, 3 months ago

Got the same crash here relating to the deep-sea-gas-rig.lua.

New response