Grand Unified Factorio Theory


Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.

1 year, 11 months ago
1.1
811

g Crashing with seablock

1 year, 10 months ago

This mod does so many things I want but unfortunantly it doesn't work with Seablock, I'm assuming because it doesn't use any ores.

I was able to get it to work by deleting core/ore-restore/.lua10 in main chunk

I have no idea what this will do to the stability of the mod but at least it loaded. If i try and change any of the ore settings in startup - mod settings it goes back to crashing.

1 year, 10 months ago

Can you upload a save somewhere so I can try to match the set of mods you have installed and their settings? Or failing that, at least post the exact error you're getting? The nature of this mod means there's a lot of possible ways any given part might behave based on what else is installed or how it's configured.

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