Grand Unified Factorio Theory


Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.

1 year, 11 months ago
1.1
811

g Not Angel-compatible?

3 years ago

This doesn't seem to work with Angel's anymore.

3 years ago

Given the nature of the mod I'm surprised it took this long, honestly. I'll see if I can take a look either tonight or tomorrow. In the meantime, can you give me the exact error you're seeing and, if you can tell, which Angel's submod is causing the problem?

3 years ago

This should be fixed now. Let me know if you run into anything else.

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