While I appreciate the praise, the secret is I've been using a form of this privately for over a year and finally decided to just package it nicely and put it up for other people to use if they wanted.
The only things I do to those mods that's a true "fix" and not me having a different vision is removing the next-upgrade flag from Bob's reactors if Angel's Industries is installed, and not allowing decomposition on some of clown's alternate science recipes. The rest is stuff like the equipment grid changes which is definitely a change rather than a correction.
As to the ore generation, yeah, I assumed it was mostly inertia on the various mods' parts, but the main trick I have (adjusting the area allocated to a single ore patch) isn't possible without modifying the vanilla autoplace logic. I suspect my scaling per tier might be too aggressive, but I'm waiting to see if anybody is brave enough to post feedback about it before I decide what to do there.