Grand Unified Factorio Theory


Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.

2 years ago
1.1
817
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This mod 32 From other mods 12
Dependency types:
Default 1 Required 1 Conflict 0 Optional 1 Hidden 10
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Dependant 5.97K
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Power-Armour-Replacer >= 1.0.16 5.97K
Last dependency data update: 9 hours ago (for v1.0.16)